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Since I couldn't find a forum dedicated to this exporter, I ask my question here. Sorry if this is not the right place to do so.
So my question is: what is the usual creation pipeline for Blender to OSG users? Do people create the whole scene in Blender (place all objects , etc.) and export as a whole (there exists several options on the osgExporter interface like "Export all scenes" option, "Export only visible", etc. since there is no OSG scene edit ? Or, do people create each model separately and export and place the exportes single model with function like setposition() etc. (which is not very handy).
Thank you very much,
Maia
The text was updated successfully, but these errors were encountered:
Hi,
Since I couldn't find a forum dedicated to this exporter, I ask my question here. Sorry if this is not the right place to do so.
So my question is: what is the usual creation pipeline for Blender to OSG users? Do people create the whole scene in Blender (place all objects , etc.) and export as a whole (there exists several options on the osgExporter interface like "Export all scenes" option, "Export only visible", etc. since there is no OSG scene edit ? Or, do people create each model separately and export and place the exportes single model with function like setposition() etc. (which is not very handy).
Thank you very much,
Maia
The text was updated successfully, but these errors were encountered: