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error.go
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error.go
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package wasmtime
// #include <wasmtime.h>
import "C"
import "runtime"
type Error struct {
_ptr *C.wasmtime_error_t
}
func mkError(ptr *C.wasmtime_error_t) *Error {
err := &Error{_ptr: ptr}
runtime.SetFinalizer(err, func(err *Error) {
err.Close()
})
return err
}
func (e *Error) ptr() *C.wasmtime_error_t {
ret := e._ptr
if ret == nil {
panic("object has been closed already")
}
maybeGC()
return ret
}
func (e *Error) Error() string {
message := C.wasm_byte_vec_t{}
C.wasmtime_error_message(e.ptr(), &message)
ret := C.GoStringN(message.data, C.int(message.size))
runtime.KeepAlive(e)
C.wasm_byte_vec_delete(&message)
return ret
}
// ExitStatus returns an `int32` exit status if this was a WASI-defined exit
// code. The `bool` returned indicates whether it was a WASI-defined exit or
// not.
func (e *Error) ExitStatus() (int32, bool) {
status := C.int(0)
ok := C.wasmtime_error_exit_status(e.ptr(), &status)
runtime.KeepAlive(e)
return int32(status), bool(ok)
}
// Close will deallocate this error's state explicitly.
//
// For more information see the documentation for engine.Close()
func (e *Error) Close() {
if e._ptr == nil {
return
}
runtime.SetFinalizer(e, nil)
C.wasmtime_error_delete(e._ptr)
e._ptr = nil
}