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macos sequoia build failure #4659
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I'm running into the same issue (undefined references to CGL APIs), although with another project. And I suspect it's a CMake / Homebrew issue on Mac, because the same CMake code worked correctly before. What I discovered is that a Homebrew build with CMake 3.30.3 discovers the location of the OpenGL library as So far I don't know whether it's a regression in CMake, or whether this regression happens only when CMake is running from within Homebrew, or whether it's a combination of both. I'm not a Mac user, and I don't know Homebrew internals very well either, so I don't know what the above means. My last data point is from 2023, where the exact same CMake code worked well when building the exact same Homebrew package. What I spotted was that Homebrew overrides the C++ compiler to something else than what gets found when running CMake directly, which might or might not be related (as CMake then may find |
Just for the record, for the Bullet Homebrew package itself it was "fixed" by passing Nevertheless, I still think this is a problem specific to Homebrew, and the fix is thus specific to Homebrew as well. |
👋 trying to build 3.25 release for macos sequoia, but ran into the following build failure.
full build log in here, https://github.com/Homebrew/homebrew-core/actions/runs/10798628921/job/29952539530
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