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I am attempting to simulate a fully actuated robotic hand using the Bullet physics engine. However, when I use the setJointMotorControl function with torque control mode to rotate each joint, I encounter unexpected behavior. Specifically, when I set the torque value to 1, the joints rotate for a certain duration and then abruptly stop. However, when I increase the torque value to 2 or even 10, there is absolutely no response from the joints at all.
Note: I have set a threshold for each angle and also a limit effort and velocity (1000 and 1) in the URDF file of the hand
Also, when I execute using velocity control. Behaviour is as expected with no issues at all
This image is when all torques are set to 10
This is when torque=1
This is the expected behaviour (hand is in fist fashion), which occurs when i set to velocity mode
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I am attempting to simulate a fully actuated robotic hand using the Bullet physics engine. However, when I use the setJointMotorControl function with torque control mode to rotate each joint, I encounter unexpected behavior. Specifically, when I set the torque value to 1, the joints rotate for a certain duration and then abruptly stop. However, when I increase the torque value to 2 or even 10, there is absolutely no response from the joints at all.
Note: I have set a threshold for each angle and also a limit effort and velocity (1000 and 1) in the URDF file of the hand
Also, when I execute using velocity control. Behaviour is as expected with no issues at all
This image is when all torques are set to 10
This is when torque=1
This is the expected behaviour (hand is in fist fashion), which occurs when i set to velocity mode
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