Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Godot-specific configurations #3

Open
Klaim opened this issue May 31, 2023 · 1 comment
Open

Godot-specific configurations #3

Klaim opened this issue May 31, 2023 · 1 comment

Comments

@Klaim
Copy link
Collaborator

Klaim commented May 31, 2023

Setup configurations using the flags normally used by Godot projects, see the CMakeLists.txt and/or Scons files in the godot-cpp upstream project.

These configurations should be provided as files to load using config.load.load=<file here> in build2, so that users can build their projects specifically to match the ABI etc. of the Godot project.

Note that this is totally optional as the godot-cpp C api already takes care of differences in ABI etc. but it can be useful to have all the project built the same way if the user wants.

The configuration files should be provided at install or in some other way that is easy to grab/use directly in the user project. The main issue is that to access these configurations, one must first get the project... so not sure how to help with that.

@Klaim
Copy link
Collaborator Author

Klaim commented Sep 15, 2023

While working with godot-cpp I realised that the clever hourglass C api makes apparently ABI-stable to use builds from various configurations. The only thing to be wary of is which runtime is used on Windows (debug vs normal/release vs universal).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

1 participant