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Hi, I have been working with your program for a long time and would like to give you my ideas. In HLAE (a program for creating video on Counter strike), three streams are written during recording: Models against a green background, world, dof without models. When presenting QUAKE models on a green background, I understand that this is impossible, since almost all models contain green / blue / red. Then I thought, what if for cutting use the Dof layer. And for cutting, all that is left is to make all the models, as well as the entity to be subject to Dof, and the texture maps to be as light as possible (255 255 255). I think it is possible to do this if we can disable the map textures and disable the entity. (Alternatively, you can simply replace the "depthwrite" map shaders with the sky shader, then it will be the most distant)
The text was updated successfully, but these errors were encountered:
Idea #2
A command similar to 'cg_viewsize', but allowing you to change the color of the frame and set a valid frame only at the bottom.
This is required for HUD recording. That is, the HUD remains on a black background, we cover the mask luminesce and get a transparent Hud for the post processing
Screenshots : link
Hi, I have been working with your program for a long time and would like to give you my ideas. In HLAE (a program for creating video on Counter strike), three streams are written during recording: Models against a green background, world, dof without models. When presenting QUAKE models on a green background, I understand that this is impossible, since almost all models contain green / blue / red. Then I thought, what if for cutting use the Dof layer. And for cutting, all that is left is to make all the models, as well as the entity to be subject to Dof, and the texture maps to be as light as possible (255 255 255). I think it is possible to do this if we can disable the map textures and disable the entity. (Alternatively, you can simply replace the "depthwrite" map shaders with the sky shader, then it will be the most distant)
The text was updated successfully, but these errors were encountered: