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CREDITS-wolfcam.txt
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id software: releasing quake3 source
ioquake3
Luigi Auriemma: quake live pk3 decryption
CaNaBiS, HMage, auri, ent: q3mme (blur code, q3mme camera code, dof code, and obviously inspiration)
ent / entdark: image bgr swap speedup
Cloud Wu: mingw backtrace (similar to or based on addr2line by Ulrich Lauther)
The Free Type Project: libfreetype
OpenArena: some content
Cyberstorm: anim map change
iodfe: number pad fix
Ben Rudiak-Gould: HuffYUV
ffmpeg project: HuffYUV implementation
em92 (Eugene Molotov):
* bug fix: invalid invulnerability sphere would appear after rewinding
* bug fix: fragforward treated freeze tag thaws as kills
* bug fix: freecam spec mode shows own corpse in 'Attack and Defend' / CTFS
* bug fix: don't draw sprites for dead players
* work around for ql/minqlx bug not updating player config strings correctly
* bug fix: 'out of ammo' sound played when player dies
* bug fix: crosshair health and armor for teammates was showing 0/0 with protocol 91 demos
* bug fix: don't show crosshair scan name and info for dead players
* compile fix: add -D_FILE_OFFSET_BITS=64 to all platforms
* include 64-bit Windows libfreetype.a
* bug fix: overtime clock stayed at zero for game types besides duel, tdm, ca, and ft
* bug fix: r_fullscreen 1 wouldn't fit game screen correctly (via ioquake3 patch)
* bug fix: renderer shader times incorrect when recording videos
* bug fix: round based games didn't ignore g_overtime value
* bug fix: use correct flag sounds for cpma NTF
* bug fix: loading flag models and sounds for cpma NTF gametype
* bug fix: opengl2 renderer 'animmap' limit 8 instead of 2048
* backtrace syntax fix
* cg_damagePlumSumHack
Cyrax (Eugene C.): screenMap shader directive from Quake3e
agkr234: Fixed stuttering in cg_animationsRate at low timescales
zeroql: sending me some of the stuff he was working on and motivating me to keep working on this program
KittenIgnition: helping others, ideas and suggestions, beta testing
mccormic: making movies, letting me know what features are needed/helpful for movie makers, beta testing
Biox1dE: suggestions and testing
Adam Pyle: technical information regarding quake live
Ed Bow: qldt
Jonathan Young: quakelive offline
Maverick and quake live developers for information regarding dm90 and dm91 protocol changes
Dmitry 'qrealka' Loginov: cpma pro-sound description
Ravensoft: png output from Jedi Academy
GNU Unifont: font files
Gian 'myT' Schellenbaum: information regarding cpma 1.5[01] changes, older demo protocol information from Uber Demo Tools
Jaco Kroon: backtrace code
Thilo Shulz and Zack Middleton: information about older Quake 3 protocols
https://github.com/zturtleman/lilium-arena-classic
"Credit for Quake 3 protocol 43 goes to Thilo Schulz (for ioEF) and Zack Middleton."