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premake4.lua
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premake4.lua
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--[[
This premake4.lua _requires_ windirstat/premake-stable to work properly.
If you don't want to use the code-signed build that can be found in the
./common/ subfolder, you can build from the WDS-branch over at:
https://sourceforge.net/projects/windirstat/
Prebuilt, signed binaries are available from:
https://github.com/windirstat/premake-stable
https://sourceforge.net/projects/windirstat/files/premake-stable/
https://osdn.net/projects/windirstat/storage/historical/premake-stable/
]]
local action = _ACTION or ""
function sampleProj(name, guid)
project (name)
local int_dir = "intermediate/" .. action .. "_$(Platform)_$(Configuration)\\$(ProjectName)"
uuid (guid)
language ("C++")
kind ("ConsoleApp")
flags {"Unicode", "NativeWChar", "WinMain",}
targetdir ("build." .. action)
objdir (int_dir)
libdirs {"$(IntDir)"}
resoptions {"/nologo", "/l409"}
resincludedirs {".", "$(IntDir)"}
linkoptions {"/pdbaltpath:%_PDB%",}
defines {"WIN32", "_WINDOWS", "STRICT"}
files
{
name .. ".cpp",
"*.h",
"*.cmd", "*.txt", "*.md", "*.rst", "premake4.lua",
"*.manifest", "*.props", "*.ruleset",
}
vpaths
{
["Header Files/*"] = { "*.h" },
["Source Files/*"] = { "*.cpp" },
["Special Files/*"] = { "**.cmd", "premake4.lua", "**.manifest", },
}
configuration {"*"}
buildoptions {"/GS"}
linkoptions {"/dynamicbase","/nxcompat"}
configuration {"Debug", "x32"}
targetsuffix ("32D")
configuration {"Debug", "x64"}
targetsuffix ("64D")
configuration {"Release", "x32"}
targetsuffix ("32")
linkoptions {"/safeseh"}
configuration {"Release", "x64"}
targetsuffix ("64")
configuration {"Debug"}
defines {"_DEBUG"}
flags {"Symbols",}
configuration {"Release"}
defines {"NDEBUG"}
flags {"Optimize", "Symbols", "NoMinimalRebuild", "NoIncrementalLink", "NoEditAndContinue"}
linkoptions {"/release"}
buildoptions {"/Oi", "/Os", "/Gy"}
configuration {"vs2002 or vs2003 or vs2005 or vs2008", "Release"}
buildoptions {"/Oy"}
configuration {"Release", "x32"}
linkoptions {"/subsystem:windows,5.01"}
configuration {"Release", "x64"}
linkoptions {"/subsystem:windows,5.02"}
configuration {"vs2013 or vs2015 or vs2017 or vs2019 or vs2022"}
flags {"NoMinimalRebuild"}
defines {"WINVER=0x0501", "_ALLOW_RTCc_IN_STL"}
end
solution ("SimpleOpt")
configurations {"Debug", "Release"}
platforms {"x32", "x64"}
location ('.')
sampleProj("basicSample", "A86E8EBF-4B93-4448-A0CA-F99853EE9923")
sampleProj("fullSample", "FCF3B9EF-707C-4E12-836B-49F2D99D1AA1")
sampleProj("globSample", "BF4CA894-294B-4D9C-820A-AAAD76F2105A")
do
-- This is mainly to support older premake4 builds
if not premake.project.getbasename then
print "Magic happens for old premake4 versions without premake.project.getbasename() ..."
-- override the function to establish the behavior we'd get after patching Premake to have premake.project.getbasename
premake.project.getbasename = function(prjname, pattern)
return pattern:gsub("%%%%", prjname)
end
-- obviously we also need to overwrite the following to generate functioning VS solution files
premake.vstudio.projectfile = function(prj)
local pattern
if prj.language == "C#" then
pattern = "%%.csproj"
else
pattern = iif(_ACTION > "vs2008", "%%.vcxproj", "%%.vcproj")
end
local fname = premake.project.getbasename(prj.name, pattern)
fname = path.join(prj.location, fname)
return fname
end
-- we simply overwrite the original function on older Premake versions
premake.project.getfilename = function(prj, pattern)
local fname = premake.project.getbasename(prj.name, pattern)
fname = path.join(prj.location, fname)
return path.getrelative(os.getcwd(), fname)
end
end
-- Make UUID generation for filters deterministic
if os.str2uuid ~= nil then
local vc2010 = premake.vstudio.vc2010
vc2010.filteridgroup = function(prj)
local filters = { }
local filterfound = false
for file in premake.project.eachfile(prj) do
-- split the path into its component parts
local folders = string.explode(file.vpath, "/", true)
local path = ""
for i = 1, #folders - 1 do
-- element is only written if there *are* filters
if not filterfound then
filterfound = true
_p(1,"<ItemGroup>")
end
path = path .. folders[i]
-- have I seen this path before?
if not filters[path] then
local seed = path .. (prj.uuid or "")
local deterministic_uuid = os.str2uuid(seed)
filters[path] = true
_p(2, '<Filter Include="%s">', path)
_p(3, "<UniqueIdentifier>{%s}</UniqueIdentifier>", deterministic_uuid)
_p(2, "</Filter>")
end
-- prepare for the next subfolder
path = path .. "\\"
end
end
if filterfound then
_p(1,"</ItemGroup>")
end
end
end
-- Name the project files after their VS version
local orig_getbasename = premake.project.getbasename
premake.project.getbasename = function(prjname, pattern)
-- The below is used to insert the .vs(8|9|10|11|12|14|15|16|17) into the file names for projects and solutions
if _ACTION then
name_map = {vs2005 = "vs8", vs2008 = "vs9", vs2010 = "vs10", vs2012 = "vs11", vs2013 = "vs12", vs2015 = "vs14", vs2017 = "vs15", vs2019 = "vs16", vs2022 = "vs17"}
if name_map[_ACTION] then
pattern = pattern:gsub("%%%%", "%%%%." .. name_map[_ACTION])
else
pattern = pattern:gsub("%%%%", "%%%%." .. _ACTION)
end
end
return orig_getbasename(prjname, pattern)
end
-- Premake4 sets the PDB file name for the compiler's PDB to the default
-- value used by the linker's PDB. This causes error C1052 on VS2017. Fix it.
-- But this also fixes up certain other areas of the generated project. The idea
-- here is to catch the original _p() invocations, evaluate the arguments and
-- then act based on those, using orig_p() as a standin during a call to the
-- underlying premake.vs2010_vcxproj() function ;-)
local orig_premake_vs2010_vcxproj = premake.vs2010_vcxproj
premake.vs2010_vcxproj = function(prj)
-- The whole stunt below is necessary in order to modify the resource_compile()
-- output. Given it's a local function we have to go through hoops.
local orig_p = _G._p
local besilent = false
-- We patch the global _p() function
_G._p = function(indent, msg, first, ...)
-- Look for non-empty messages and narrow it down by the indent values
if msg ~= nil then
-- Allow this logic to be hooked and the hook to preempt any action hardcoded below
if (_G.override_vcxproj ~= nil) and (type(_G.override_vcxproj) == 'function') then
if _G.override_vcxproj(prj, orig_p, indent, msg, first, ...) then
return -- suppress further output
end
end
if msg:match("<ProgramDataBaseFileName>[^<]+</ProgramDataBaseFileName>") then
return -- we want to suppress these
end
if indent == 2 then
if msg == "<RootNamespace>%s</RootNamespace>" then
local sdkmap = {vs2015 = "8.1", vs2017 = "10.0.17763.0", vs2019 = "10.0", vs2022 = "10.0"}
if (not _ACTION) or (not sdkmap[_ACTION]) then -- should not happen, but tread carefully anyway
orig_p(indent, msg, first, ...) -- what was originally supposed to be output
return
end
local sdkver = _OPTIONS["sdkver"] or sdkmap[_ACTION]
orig_p(indent, msg, first, ...) -- what was originally supposed to be output
orig_p(indent, "<WindowsTargetPlatformVersion>%s</WindowsTargetPlatformVersion>", sdkver)
return
end
if msg == "<PlatformToolset>%s</PlatformToolset>" then
if (_OPTIONS["clang"] ~= nil) and (_ACTION == "vs2017") then
if _OPTIONS["xp"] ~= nil then
print "WARNING: The --clang option takes precedence over --xp, therefore picking v141_clang_c2 toolset."
end
print "WARNING: If you are used to Clang support from VS2019 and newer, be sure to review your choice. It's not the same on older VS versions."
orig_p(indent, msg, "v141_clang_c2")
return
elseif (_OPTIONS["clang"] ~= nil) and (_ACTION >= "vs2019") then
if _OPTIONS["xp"] ~= nil then
print "WARNING: The --clang option takes precedence over --xp, therefore picking ClangCL toolset."
end
orig_p(indent, msg, "ClangCL")
return
elseif _OPTIONS["xp"] ~= nil then
local toolsets = { vs2012 = "v110", vs2013 = "v120", vs2015 = "v140", vs2017 = "v141", vs2019 = "v142", vs2022 = "v143" }
local toolset = toolsets[_ACTION]
if toolset then
if _OPTIONS["xp"] and toolset >= "v141" then
toolset = "v141" -- everything falls back to the VS2017 XP toolset for more recent VS
end
orig_p(indent,"<PlatformToolset>%s_xp</PlatformToolset>", toolset)
return
end
end
end
elseif indent == 3 then
-- This is what vanilla VS would output it as, so let's try to align with that
if msg == "<PrecompiledHeader></PrecompiledHeader>" then
orig_p(indent, "<PrecompiledHeader>")
orig_p(indent, "</PrecompiledHeader>")
return
end
end
end
if not besilent then -- should we be silent (i.e. suppress default output)?
orig_p(indent, msg, first, ...)
end
end
orig_premake_vs2010_vcxproj(prj)
_G._p = orig_p -- restore in any case
end
-- ... same as above but for VS200x this time
local function wrap_remove_pdb_attribute(origfunc)
local fct = function(cfg)
local old_captured = io.captured -- save io.captured state
io.capture() -- this sets io.captured = ""
origfunc(cfg)
local captured = io.endcapture()
assert(captured ~= nil)
captured = captured:gsub('%s+ProgramDataBaseFileName=\"[^"]+\"', "")
if old_captured ~= nil then
io.captured = old_captured .. captured -- restore outer captured state, if any
else
io.write(captured)
end
end
return fct
end
premake.vstudio.vc200x.VCLinkerTool = wrap_remove_pdb_attribute(premake.vstudio.vc200x.VCLinkerTool)
premake.vstudio.vc200x.toolmap.VCLinkerTool = premake.vstudio.vc200x.VCLinkerTool -- this is important as well
premake.vstudio.vc200x.VCCLCompilerTool = wrap_remove_pdb_attribute(premake.vstudio.vc200x.VCCLCompilerTool)
premake.vstudio.vc200x.toolmap.VCCLCompilerTool = premake.vstudio.vc200x.VCCLCompilerTool -- this is important as well
-- Override the object directory paths ... don't make them "unique" inside premake4
local orig_gettarget = premake.gettarget
premake.gettarget = function(cfg, direction, pathstyle, namestyle, system)
local r = orig_gettarget(cfg, direction, pathstyle, namestyle, system)
if (cfg.objectsdir) and (cfg.objdir) then
cfg.objectsdir = cfg.objdir
end
return r
end
-- Silently suppress generation of the .user files ...
local orig_generate = premake.generate
premake.generate = function(obj, filename, callback)
if filename:find(".vcproj.user") or filename:find(".vcxproj.user") then
return
end
orig_generate(obj, filename, callback)
end
-- Fix up premake.getlinks() to not do stupid stuff with object files we pass
local orig_premake_getlinks = premake.getlinks
premake.getlinks = function(cfg, kind, part)
local origret = orig_premake_getlinks(cfg, kind, part)
local ret = {}
for k,v in ipairs(origret) do
local dep = v:gsub(".obj.lib", ".obj")
dep = dep:gsub(".lib.lib", ".lib")
table.insert(ret, dep)
end
return ret
end
-- Remove an option altogether or some otherwise accepted values for that option
local function remove_allowed_optionvalues(option, values_toremove)
if premake.option.list[option] ~= nil then
if values_toremove == nil then
premake.option.list[option] = nil
return
end
if premake.option.list.platform["allowed"] ~= nil then
local allowed = premake.option.list[option].allowed
for i = #allowed, 1, -1 do
if values_toremove[allowed[i][1]] then
table.remove(allowed, i)
end
end
end
end
end
local function remove_action(action)
if premake.action.list[action] ~= nil then
premake.action.list[action] = nil
end
end
-- Remove some unwanted/outdated options
remove_allowed_optionvalues("dotnet")
remove_allowed_optionvalues("platform", { universal = 0, universal32 = 0, universal64 = 0, ps3 = 0, xbox360 = 0, })
remove_allowed_optionvalues("os", { haiku = 0, solaris = 0, })
-- ... and actions (mainly because they are untested)
for k,v in pairs({codeblocks = 0, codelite = 0, gmake = 0, xcode3 = 0, xcode4 = 0, vs2002 = 0, vs2003 = 0, vs2005 = 0, vs2008 = 0, vs2010 = 0, vs2012 = 0, vs2013 = 0}) do
remove_action(k)
end
end