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mood.js
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/**
* Test dependencies.
*/
var test = require('tape')
var mood = require('..')
test('initialize state machine with state', assert => {
assert.plan(1)
const machine = mood('init')
assert.equal(machine.state(), 'init')
})
test('initialize state machine with state resolution map', assert => {
assert.plan(1)
const machine = mood({
'init': [],
'something': []
})
assert.equal(machine.state(), 'init')
})
/**
* Without condition
*/
test('execution transition without condition', assert => {
assert.plan(1)
const machine = mood({
'before': [function () {
assert.ok('executed')
}]
})
})
test('execute transition and does not change current state', assert => {
assert.plan(2)
const machine = mood({
'before': [function () {
assert.ok('executed')
}]
})
setTimeout(() => {
assert.equal(machine.state(), 'before')
}, 30)
})
test(`transition to 'resolution' state`, assert => {
assert.plan(2)
const machine = mood({
'before': [function () {
return 'something'
}, 'resolved'],
'resolved': [function () {
assert.ok('executed')
// @note should speify in documentation that should use this. to avoid initialization issues
assert.equal(this.state(), 'resolved')
}]
})
})
test('pass transition result to next state', assert => {
assert.plan(1)
const machine = mood({
'before': [function () {
return 'something'
}, 'resolved'],
'resolved': [function (arg) {
assert.equal(arg, 'something')
}]
})
})
test('resolve transition and pass result to resolution state', assert => {
assert.plan(1)
const machine = mood({
'before': [function () {
return Promise.resolve('something')
}, 'resolved'],
'resolved': [function (arg) {
assert.equal(arg, 'something')
}]
})
})
test(`transition to 'rejection' state`, assert => {
assert.plan(1)
const machine = mood({
'before': [function () {
return Promise.reject('something')
}, 'resolved', 'rejected'],
'resolved': [function (arg) {
assert.fail('should not be after')
}],
'rejected': [function (arg) {
assert.ok('resjected state')
}]
})
})
test('reject transition and does not change current state', assert => {
assert.plan(2)
const machine = mood({
'before': [function () {
assert.ok('executed')
return Promise.reject('something')
}, 'resolved']
})
setTimeout(() => {
assert.equal(machine.state(), 'before')
}, 30)
})
test('reject transition and pass result to rejected state', assert => {
assert.plan(1)
const machine = mood({
'before': [function () {
return Promise.reject('something')
}, 'resolved', 'rejected'],
'rejected': [function (arg) {
assert.equal(arg, 'something')
}]
})
})
/**
* With condition
*/
test('transition with condition', assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function () {
assert.ok('executed')
}]
})
machine.trigger('condition')
})
test('execute transition with condition and does not change current state', assert => {
assert.plan(3)
let i = 0
const machine = mood({
'before': ['condition', function () {
assert.equal(i++, 0)
}]
})
machine.trigger('condition').then(state => {
assert.equal(i, 1)
assert.equal(state, 'before')
})
})
test(`transition to 'resolution' state with condition`, assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function () {
return 'something'
}, 'resolved']
})
machine.trigger('condition').then(state => {
assert.equal(state, 'resolved')
})
})
test('pass arguments to the transition function', assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function (arg) {
assert.equal(arg, 'something')
}]
})
machine.trigger('condition', 'something')
})
test(`transition to 'resolution' state with condition and only once transition is resolved`, assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function () {
return new Promise(resolve => setTimeout(resolve, 30))
}, 'resolved']
})
machine.trigger('condition').then(state => {
assert.equal(state, 'resolved')
})
})
test(`transition to 'rejection' state with condition`, assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function () {
return Promise.reject('something')
}, 'resolved', 'rejected']
})
machine.trigger('condition').then(state => {
assert.equal(state, 'rejected')
})
})
test('reject transition with condition and does not change current state', assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', function () {
return Promise.reject('something')
}, 'resolved']
})
machine.trigger('condition').then(state => {
assert.equal(state, 'before')
})
})
/**
* No transition
*/
test('no transition', assert => {
assert.plan(1)
const machine = mood({
'before': ['condition', 'resolved']
})
machine.trigger('condition').then(state => {
assert.equal(state, 'resolved')
})
})
/**
* Multiple transitions/conditions.
*/
test('add multiple transitions', assert => {
assert.plan(2)
const machine = mood('before', {
'before': [
['condition1', 'after'],
['condition3', function () {
assert.ok('executed')
}, 'resolved']
],
'after': ['condition2', 'before']
})
machine.trigger('condition1')
machine.trigger('condition2')
machine.trigger('condition3').then(state => {
assert.equal(state, 'resolved')
})
})
/**
* Dynamic transition state.
*/
test('dynamic transition state', assert => {
assert.plan(2)
const machine = mood({
'before': ['condition', function (arg) {
return arg
}, (arg) => arg],
'success': [function () {
assert.ok('success')
return Promise.reject('failure')
}, 'end', arg => Promise.resolve(arg)],
'failure': [function () {
assert.ok('failure')
}]
})
machine.trigger('condition', 'success')
})