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masterlist.txt
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/*
Masterlist Syntax Notes
Only the basics of the most commonly-used parts of the syntax are covered here. See the BOSS Masterlist Syntax.html documentation file in data/boss-common/ on the BOSS code repository for full details.
* Use blank lines to separate mods that are grouped together or where it helps readability.
* Use silent comments when you think something needs clarification to others reading the masterlist (such as when a mod looks like it is misspelled, but is correct).
* Only make edits/additions you're confident about - otherwise discuss the issue on the official forum threads.
* If you're unsure on how to write something in the correct syntax, check the masterlists for examples, and don't be afraid to ask other committers for help.
* When you include a web link in a message, enclose it in double quotes "", for example: www.example.org should be written "www.example.org".
* When you list Bash Tags for a mod, separate them using ", " and not just ",". Eg. {{BASH: Graphics,NoMerge}} should be written {{BASH: Graphics, NoMerge}}. This improves readability in the BOSSlog and the masterlist itself.
* Don't include any HTML formatting in messages. In particular, web links do not need to be formatted as HTML hyperlinks, as BOSS will do this automatically.
* Put variable lines at the top of the masterlist, just under this section of text.
* Put global messages at the top of the masterlist, just under any variable lines.
Silent Comments:
Silent comments are ignored by BOSS, and may be written by starting a line with "//" (not including quotes).
You cannot start a silent comment part-way into a line, only whole lines may be silent.
Message Type Keyword Description
=====================================================================
General message SAY A general message for the mod above.
Bash Tag suggestion TAG A Bash Tag suggestion for the mod above.
Requirement REQ An installation requirement for the mod above.
Incompatibility INC A specific incompatibility for the mod above.
Dirty mod message DIRTY A message relating to dirty edits in the mod above.
Warning WARN A message used to display a non-critical warning for the mod above.
Error ERROR A message used to display a critical (ie. install-breaking) error for the mod above.
Message keywords should be indented by two spaces and followed by a colon ':' then the message string.
*/
// Upgrade message for 1.7+ users:
IF VERSION("BOSS", "2.3.2.0", <) GLOBAL WARN: An update for BOSS (v2.3.2) has been released. Download it at "http://boss-developers.github.io". With this release, the BOSS Log plugin submitter is now operational again and this is the last release that will support XP. This also fixes a crash with the User List and an issue with line-endings. Users are advised to upgrade to maintain functionality.
BEGINGROUP: ESMs
//----
Nehrim.esm
Oblivion.esm
WARN: This must not be activated. However, it can be useful when porting Oblivion mods to Nehrim.
All Natural Base - Nehrim.esm
Progress.esm
HorseCombatMaster.esm
REQ: master reassigned to Nehrim.esm
ScreenEffects.esm
ENDGROUP: ESMs
BEGINGROUP: Nehrim Plugins
//--------
//
//The official Nehrim Data files. These should always load as the first ESPs for Nehrim.
NehrimData.esp
//AN for Nehrim really does need to sit before the official English data file so it doesn't stomp the visible cell names.
All Natural Nehrim.esp
NehrimEnglish.esp
ENDGROUP: Nehrim Plugins
BEGINGROUP: Earliest mods
NehrimEnglishUpdate.esp
ASTnehrimHotfixes01(EN).esp
INC: Outdated, use "http://www.nexusmods.com/oblivion/mods/39736 Nehrim English Update" instead.
Nehrim Improvment.esp
ENDGROUP: Earliest mods
BEGINGROUP: Lighting
//''''''''
//
//Should load early to allow more 'important' mods to override.
WindowLightingSystem.esp
REQ: master reassigned to Nehrim.esm
SAY: Unnecessary as many windows are lit.
ENDGROUP: Lighting
BEGINGROUP: Water and lava tweaks
//''''''''''''
//
NehrimWaterMod.esp
ENDGROUP:
BEGINGROUP: Vanilla Nehrim fixes
//
Nehrim Blackscreenfix.esp
INC: (warning from the download page that may or may not still apply): WARNING: THIS PLUGIN DOES ONLY WORK ON THE DV! ONLY USE THIS PLUGIN WITH 1.0.3 OF NEHRIM OR IT CAN RESULT IN A DESTROYED GAME
ENDGROUP: Vanilla Nehrim fixes
BEGINGROUP: General Base Mods
//'''''''''''''''''
//
//Includes nearly all new items (except weapons and armor).
//Low priority mods.
BookTrackerOBSE.esp
REQ: master reassigned to Nehrim.esm
CreatureIdles.esp
Duke Patricks - Who Goes There.esp
REQ: master reassigned to Nehrim.esm
fasttravel.esp
Immersive Combat Music.esp
REQ: master reassigned to Nehrim.esm
kuerteeAutoFirstThirdPersonView.esp
NehrimCameraMod.esp
Nehrim Fast Travel.esp
Nehrim Fast Travel 2011.esp
NehrimGrassFix.esp
OBGE - Liquid Water Nehrim.esp
ToggleZoomAnyKey.esp
QZ Easy Menus.esp
Quest Log Manager.esp
Side's EAX Control.esp
REQ: master reassigned to Nehrim.esm
Spells Delete Only 3.2.esp
REQ: master reassigned to Nehrim.esm
Display Stats.esp
tw1_fov_adjustor.esp
REQ: OBSE.
whN-HHSOA.esp
ENDGROUP: General Base Mods
BEGINGROUP: Load Order Independent Mods
//'''''''''''''''''
//
//These mods don't need to go anywhere, they're fully scripted, so load them early, out of the way of the more placement-critical sections near the bottom of the masterlist.
FormID Finder4.esp
Oblivion Graphics Extender Support.esp
REQ: master reassigned to Nehrim.esm
SAY: The support plugin does not actually work. Shaders must be loaded with the shaderlist.
Streamline 2.1.esp
REQ: master reassigned to Nehrim.esm
kuerteeAutoSaveAndTime.esp
kuerteeAutoFirstThirdPersonView.esp
kuerteeCleanUp.esp
ENDGROUP: General Base Mods
BEGINGROUP: Items (armor and weapons)
//-------------------------
//
//VITAL for overhaul mod users: Wrye Bash tag all armor replacers {{BASH: Graphics}} to keep their new look.
//Some items will need to go after overhaul or location altering mods to appear.
Equipmentsets 1.1.3.esp
GizDredfireNEH_DV.esp
GizBladeset01Neh.esp
Gizmodian-VeraxanimaNehrim.esp
Lederrestung.esp
Nehrim_Diving_suit.esp
MODArnTemplar.esp
Underworld Armor.esp
ENDGROUP: Items (armor and weapons)
BEGINGROUP: Body Replacer Armour & Clothing
//--------------------
//
//Stuff for use with body replacers.
//VITAL for overhaul mod users: Wrye Bash tag all armor replacers {{BASH: Graphics}} to keep their new look.
1SB_PureFantasyMage_Outfits.esp
Alexscorpiansneakinggear.esp
Alir'sArmor.esp
ArynnsTruhe.esp
ArynnsDrowWitchHGEC.esp
Baron Armor.esp
Black Heart.esp
DarkSaintHGEC.esp
DarkSaintUFF.esp
EY_AoD.esp
LeatherHunterArmor.esp
lotusarmorv1.esp
MHSNKirin.esp
NexonsArmoryENG.esp
R18PN - FuruFuru Armor.esp
RRElphintos.esp
SOLDNER_Rustung.esp
TGND - Sinblood's Fantasy Mage.esp
ENDGROUP: Body Replacer Armour & Clothing
BEGINGROUP: Horse Mods
//----------
ASTnehrimDonkeyFlute(EN).esp
kuerteeHorseCommands.esp
ENDGROUP: Horse Mods
BEGINGROUP: Hotkeys
//---------
//Load order independent. Use only one unless documentation says otherwise.
Enhanced Hotkeys.esp
REQ: requires master reassigned to Nehrim.esm
HUD Status Bars.esp
HotkeyCasting.esp
FastEquipping.esp
INC: Use the Nehrim version instead.
SAY: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.
FastEquippingNehrim.esp
SAY: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.
STHotkeys.esp
SAY: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.
ENDGROUP: Hotkeys
BEGINGROUP: Quests and Locations 1
//----------------------
//
//All mods that add or change quests,
//add player houses,
//add or change dungeons,
//add or change towns, villiages, cities and/or landscape.
//
//Mods not in alphabetical order have been hand placed to avoid conflicts (as much as possible).
AndrewsTerminus.esp
NehrimEdelweissHaus.esp
The Cloud Tower.esp
ENDGROUP: Quests and Locations 1
BEGINGROUP: Overrides
//---------
//
//Mods that deliberately change specific things about vanilla Oblivion, overhauls or other mods.
//Some late loading quests and locations in here too.
ATakesAll.esp
DropLitTorchOBSE.esp
REQ: requires master reassigned to Nehrim.esm
DynamicFootPositionNehrim.esp
ROM Drop Lit Torches.esp
REQ: master reassigned to Nehrim.esm
FastRoasting(EN).esp
Harvest_Flora for Nehrim.esp
kuerteeInventoryIsABackpack.esp
kuerteeGoldIsAnInventoryItem.esp
kuerteeEncumberingLootArmourAndWeapons.esp
kuerteeAttributeAndSkillBasedDamageModifiers.esp
kuerteeBattleFatigueAndInjuries.esp
kuerteeEatAndSleep.esp
kuerteeClothingMatters.esp
WeaponRebalanceNehrim.esp
Nehrim_Drop_Torch_0.1.esp
NehrimBrighterTorches_v1.2.esp
Nehrim_Bigger_Bears.esp
Nehrim_Bigger_Bears_and_Smaller_Foxes.esp
Nehrim_Smaller_Foxes.esp
Nehrim Spinnenfrei.esp
SAY: Removes Spiders
NehrimTEMP_ENGRISH_TEXT.esp
INC: Outdated, use "http://www.nexusmods.com/oblivion/mods/39736 this" instead.
Nehrim XP Progress Bar.esp
NehrimWeaponRebalance_EnglishPatch.esp
NWREV .esp
NWRMBAD.esp
NWRBMBD.esp
NIE.esp
Ring of Console.esp
Toggleable Quantity Prompt.esp
ENDGROUP: Overrides
BEGINGROUP: Realism
//'''''''
//
//Mainly health, encumberance and fatigue overhauls.
AdvancedHealthRegen.esp
Basic Primary needs.esp
SM Encumbrance and Fatigue.esp
REQ: master reassigned to Nehrim.esm
NehrimBedrolls.esp
RealSleepExtended.esp
Simple Bandages 1.1.esp
kuerteeSittableRocks.esp
kuerteeNPCsYield.esp
kuerteeWanderingEncounters.esp
ENDGROUP: Realism
BEGINGROUP: Magic
//'''''
kuerteeMagickaBasedEnchantmentLimits.esp
kuerteeMagickaBasedMagicJeweleryLimits.esp
kuerteeNehrimNoPersistentEffectDrain.esp
Spell Delete And Item Remove.esp
REQ: master reassigned to Nehrim.esm
Spell Delete.esp
REQ: master reassigned to Nehrim.esm
Item Remove.esp
REQ: master reassigned to Nehrim.esm
//
//Overrides overhauls. New spells and magic systems go here for convenience.
Nehrim - New Rune Spells.esp
ENDGROUP: Magic
BEGINGROUP: Alchemy
//'''''''
Nehrim Bonegrinder.esp
Lightweight Potions.esp
ENDGROUP: Alchemy
BEGINGROUP: Thievery, Sneaking and Crime
//''''''''''''''''''''''''''''
//
//Overrides overhauls.
attack and hide medium v2.1.esp
REQ: master reassigned to Nehrim.esm
attack and hide easier v2.1.esp
REQ: master reassigned to Nehrim.esm
attack and hide harder v2.1.esp
REQ: master reassigned to Nehrim.esm
kuerteeCrimeHasWitnesses.esp
kuerteeEspyCreatures.esp
SM Combat Hide.esp
REQ: master reassigned to Nehrim.esm
Sneaking Detection Recalibrated.esp
SDR_Core.esp
REQ: "SDR_obse.dll", "AddActorValues.dll", "OBSE"
SDR_NPC Behavior.esp
INC: SM Combat Hide, which is included in this plugin.
SDR Perks And Patches - Nehrim.esp
SDR_Perks And Patches (Nehrim).esp
SDR Perks And Patches - Oblivion.esp
ERROR: Use the Nehrim version
SDR_Perks And Patches (Oblivion).esp
ERROR: Use the Nehrim version
StealthOverhaul_Nehrim.esp
StealthOverhaul.esp
REQ: master reassigned to Nehrim.esm
Realistic Sneak for NPCs.esp
REQ: master reassigned to Nehrim.esm
ZumbsLockpickingMod - OBSE.esp
REQ: master reassigned to Nehrim.esm
ZumbsLockpickingMod - Hide Difficulty Addon.esp
REQ: master reassigned to Nehrim.esm
NehrimSneakFix.esp
ENDGROUP: Thievery, Sneaking and Crime
BEGINGROUP: Guards and Bounty
//'''''''''''''''''
Enhanced Grabbing.esp
REQ: master reassigned to Nehrim.esm
ENDGROUP: Guards and Bounty
BEGINGROUP: Combat
//''''''
//
//Overrides 'overhauls'.
Archery.esp
Armorer's Advantage.esp
REQ: master reassigned to Nehrim.esm
BFG's Enhanced Armory.esp
BetterBlocking.esp
REQ: master reassigned to Nehrim.esm
Denock Arrows.esp
REQ: master reassigned to Nehrim.esm
KamiCAS.esp
kuerteeAttributeAndSkillBasedDamageModifiers.esp
SAY: Make sure to set calculateFromVanilla in the included ini file to 0 when used alongside other combat mods.
kuerteeNoLootingDuringCombat.esp
kuerteeNehrimBattleFatigueAndInjuries.esp
marksman_challenge.esp
marksman_challenge_alpha5.esp
martial.esp
Phitt's Phighting Phixes.esp
REQ: master reassigned to Nehrim.esm
PTSneakPenalties.esp
REQ: master reassigned to Nehrim.esm
Deadly Reflex 5 - Combat Moves.esp
INC: Nehrim Patch (replacement esp): "http://www.nexusmods.com/oblivion/mods/35157"
Deadly Reflex 5 - Timed block and 150% damage.esp
REQ: master reassigned to Nehrim.esm
Deadly Reflex 5 - Timed block and 250% damage.esp
REQ: master reassigned to Nehrim.esm
ENDGROUP: Combat
BEGINGROUP: Skills, Attributes and Leveling
//'''''''''''''''''''''''''''''''
//
//Unlikely to interact with other kinds of mods.
//Includes related mods bundled with OOO and similar optional items from Fran's.
All+5AttributeModifiers.esp
Attribute.esp
Attribute_linear.esp
Attribute_steps.esp
Intelligent Learning.esp
REQ: OBSE
ProgressGSD.esp
ProgressMBSP.esp
progressSBSP.esp
ProgressRBSP.esp
ProgressArmorer.esp
ProgressMercantile.esp
ExponentialLevEasy.esp
INC: Use only one Exponential leveling mod.
ExponentialLvlExtreme.esp
INC: Use only one Exponential leveling mod.
ExponentialLvlHard.esp
INC: Use only one Exponential leveling mod.
ExponentialLvlModerate.esp
INC: Use only one Exponential leveling mod.
MapLocation&Lvl_Info_begone.esp
Map_Lvl_Info_begone.esp
ENDGROUP: Skills, Attributes and Leveling
BEGINGROUP: Beauty Packs & Race Changes\Addons
//--------------------------
//
//Hair, eyes, race addons & changes and other cosmetics.
ASTnehrimKimUpgrade.esp
axolotl lady.esp
AbyssDemon - Nehrim.esp
BetterLookingMaleKim.esp
NehrimFairFemaleKim.esp
KhajiitRaceforNehrim.esp
MaleBodyReplacerV4.esp
Verrater Demoness.esp
X.Races.Comp.esp
ENDGROUP: Beauty Packs & Race Changes\Addons
BEGINGROUP: Companions
//----------
//
//Those related to companion mod systems. Most others in Quests section.
//Recommended by authors to load very late.
//
//Mods with custom hair and eyes need tags.
CompanionMaster.esp
SAY: Some menu functions may not work.
ENDGROUP: Companions
BEGINGROUP: Shader mods
//-----------
//
//Need to go after new items to affect them.
Nehrim_Initial_Glow-Armor_only.esp
Initial_Glow-all.esp
Nehrim - Refractionless Chameleon.esp
ScreenControls.esp
REQ: master reassigned to Nehrim.esm
MotionBlur.esp
ENDGROUP: Shader mods
BEGINGROUP: Pre Bash
//--------
MiniMap.esp
PyFFI-Optimized Vanilla Meshes Patch.esp
ENDGROUP: Pre Bash
BEGINGROUP: Bashed Patch
//------------
Bashed Patch, 0.esp
Bashed Patch, 1.esp
Bashed Patch, 2.esp
Bashed Patch, 3.esp
Bashed Patch, 4.esp
Bashed Patch, 5.esp
Bashed Patch, 6.esp
Bashed Patch, 7.esp
Bashed Patch, 8.esp
Bashed Patch, 9.esp
Bashed Patch.esp
Bashed Patch, Warrior.esp
Bashed Patch, Thief.esp
Bashed Patch, Mage.esp
Bashed Patch, Test.esp
ENDGROUP: Bashed Patch