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This repository has been archived by the owner on Nov 4, 2023. It is now read-only.
I get the wrong keys when using KeyHit() and KeyDown() only on GLFW3. (html5 is okay)
I am running macOS 10.11, have a german keyboard layout but use english system language. When using the code below the output is the reverse of what I expect.
If KeyHit(KEY_Z)
Print "key z" 'prints y
Elseif KeyHit(KEY_Y)
Print "key y" 'prints z
End
I found this github Issue and a workaround seems to be to use glfwGetKeyText() to get a string representation.
The text was updated successfully, but these errors were encountered:
I get the wrong keys when using KeyHit() and KeyDown() only on GLFW3. (html5 is okay)
I am running macOS 10.11, have a german keyboard layout but use english system language. When using the code below the output is the reverse of what I expect.
I found this github Issue and a workaround seems to be to use glfwGetKeyText() to get a string representation.
The text was updated successfully, but these errors were encountered: