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[4:06 PM] hydroflame: so why isn't hackpercent and grow percent randomized ?
[4:12 PM] hydroflame: It would be a pain in the ass for players but not hard to implement(edited)
[4:13 PM] BigD: I guess it would add a bit of extra complexity for people who try to make optimal scripts
[4:13 PM] BigD: Idk it didnt seem as obviously meaningful as randomizing server parameters for each run
[4:13 PM] hydroflame: not complexity, pain in the assness
[4:13 PM] BigD: LOL is that what we want?
[4:13 PM] hydroflame: idk
[4:13 PM] hydroflame: You said BN13+ would have different hacking mechanics, maybe there
[4:14 PM] BigD: Yeah, that would be a good place to introduce
[4:14 PM] kopelli: that's kind of what I was thinking, if one of the future BN had some crazy randomness introduced into it
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From Discord discussion:
The text was updated successfully, but these errors were encountered: