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AI

There should be a system (monster AI) that creates LifeformEvents::Actions and pipes them over to the lifeform system. These are AI actions that are reasonable things that monsters do.

Branch: AI

Systems Required (Server)

  • MonsterAiSystem (new)
    • This should loop through all lifeforms in the lifeform list
    • Monsters should do some action every x ms (500 or something)
    • Action: Move towards player
    • Action: Attack player