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Blood splat

When a player (or monster is attacked) there should be a visual indication of blood on the victom.

Branch Name: blood 
Depends On: nill
Required for: nill

Components Required

  • Animation (new)
    • This should be a generic animation that contains
      • Vec::SpriteRenders
      • time
    • The animation should just cycle through those renders as time goes on
    • Eventually walk_animation cna be implemented using this

Resources Required (Server)

  • LifeFormUID (New)
    • This should init to zero when the server starts up
    • It should tick up when new players and monsters

Systems Required (Client)

  • AnimationSystem
    • Should check IO for incoming animation packs
      • Then create the entities for these packs
    • Should also handle animations from other client systems

Systems Required (Server)

  • PlayerManSystem
    • Should create animation pack and send during melee event

Objects

  • Cmd::Animation
    • Should be sent from the server to players