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Beamable Solana Sample

Welcome to the Beamable Solana Sample project! This is a Unity project that demonstrates how to integrate the Solana blockchain into a Beamable powered game.

Full Documentation.

Getting Started

Before getting started, please head to Beamable and sign up. You will also need to setup a Solana development environment. You should have the following tools installed on your development machine.

  1. Unity 2021
  2. Docker
  3. Net6
  4. Git

Sample Project

To get started with this sample project, use git to clone this project, and open it with Unity 2021.

Importing Into Your Project

The Solana integration is portable to other Beamable Unity projects. The Microservice and Microstorage code be imported into a target project. The best way is to use Unity Package Manager and add a part of this repository as an external package.

Before doing this, please ensure that the target project already has Beamable installed

In the Unity Package Manager, add a package via git-link. for com.beamable.solana and use the following git-link.

https://github.com/beamable/solana-example.git?path=/Packages/com.beamable.solana#1.0.0

Note: the end of the link includes the version number. You view the available versions by looking at this repositories git tags.

Configuration

Configuration defaults are hard-coded inside Runtime/SolanaFederation/Configuration.cs
You can override the values using the realm configuration.
Realm Configuration Example

Default values:

Namespace Key Default value Description
federation_solana ClusterAddress https://api.devnet.solana.com Cluster RPC API URI
federation_solana DefaultTokenCollectionName Beamable Name for the default NFT collection
federation_solana MaxRpcRequestsPerSec 6 RPC client throttling configuration (to stay below the limits on public APIs)
federation_solana AuthenticationChallengeTtlSec 600 Authentication challenge TTL
federation_solana AirDropAmount 1 If > 0, service will request an airdrop to the realm wallet after creation

IMPORTANT: Configuration is loaded when the service starts. Any configuration change requires a service restart.