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CHANGELOG.md

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Changelog

[Release not Planned]

[1.0.0] - Unreleased

Added

  • UBeamCli updated API bindings and performance improvements (reflected in Content Window responsiveness).
  • New and updated SDK install/update flow (Quick Start Docs updated to match this).
    • Handles copying the plugin files as needed.
    • Handles adding Beam utility code to your project's Target.cs file.
    • Handles adding Beamable plugins to your uproject file.
  • UBeamInventorySubsystem now exposes TryGetAllCurrenciesByGamerTag and other similar functions to query the local state of inventories other than of one of the UserSlots.
  • UBeamAnnouncementSubsystem added to query and receive Beamable announcement notifications.
  • Added BEAMPROJ_LiveOpsDemo to showcase usage of Beamable's LiveOps Platform (Stats, Inventory, Announcements).
  • Added BEAMPROJ_DiscordDemo to showcase usage of Beamable's Microservice to integrate with Discord for creating community management tools.
  • Added BEAMPROJ_SteamDemo to showcase usage of Beamable's Microservice and Identify federation to implement Steam Login.

Changed

  • Updated Beamable CLI version to 2.1.0.
  • Visual feedback improvements to the HathoraDemo sample project:
    • Feedback for waiting for match start.
    • Feedback for victory/defeat screen.
    • Feedback for hit-received and projectile VFX.

Fixed

  • Fixed documentation links pointed at incorrect .NET version (the Beamable CLI requires .NET 8 to be installed).
  • Fixed issue with Microservice integration that would cause the engine to incorrectly identify the service as running or not.
  • Fixed issue that would sometimes cause a login credential to be rejected by the backend.

[1.0.0-PREVIEW] - 2024-05-28

Added

  • HathoraDemo sample demonstrating GameServer federation made with Beamable.
  • New in-editor Content editing flow.
  • New and up-to-date Documentation.

Changed

  • Visual feedback improvements to the HathoraDemo sample project:
    • Feedback for waiting for match start.
    • Feedback for victory/defeat screen.
    • Feedback for hit-received and projectile VFX.