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.gitignore
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.gitignore
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# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
Docs/venv
PackagedProject
ArchivedBuilds
# Per-Developer ignored directories by Beamable Workflows
Plugins/BEAMPROJ_Sandbox/*
Microservices/services/MSPlayground/*
Microservices/services/DBPlayground/*
BeamableSource/**
Builds/**
# Folders are kept in-sync via BEAMPROJ Overrides
Config/**/*
.beamable/content/**/*
Docs/.obsidian/**/*
# Only ignore the .SLN file in the root folder.
/*.sln
# This is here just to make sure this folder always exists and has at least one nupkg file
# (this is an invalid .nupkg file, btw --- its not real and points to nothing, this is just here so Docker's COPY
# doesn't fail for the directory not existing).
!BeamableSource/DONT_MIND_ME.nupkg
BeamProjOverride.txt
Binaries/
Build/
Intermediate/
Saved/
Packaged/
steam_appid.txt
.venv
Docs/site