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Changelog.txt
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ANY UPDATES PAST 0.3.4: https://docs.google.com/document/d/1GPzz7DSkPijKMn68jfwYyXXdOwU3HNAlpKMyN1s2fic/edit?usp=sharing
Update 0.3.4 March 2020 patch
Bug Fixes:
Animations now stop when an enemy is killed.
Fixed portal duplication bug
Fixed not teleporting to correct overworld nexus portal if chunks not loaded
Reduced lighting errors in structures and in the Nexus dimension
Changes:
The invasion time for the tower has been changed to minutes.
The invasion time no longer is dependent on the server tick, so it will be more accurate.
***IMPORTANT*** For modpack developers, this does affect all current world and configs. You'll have to
change or delete your config if you plan on making any new worlds, and for existing worlds,
this means that towers will spawn quicker than expected. You may want to wait until the tower appears
before updating to this new version.
To reduce lag in the Nexus, the time of day has been frozen, and the lighting is flatter
Maelstrom mobs now have a unique death animation
Update 0.3.3: Febuary 2020 patch
Fixed naming on a few items (previous has .name appended to them)
Previously portals mean to work in the Nexus dimension didn't work in the overworld. This has been changed so that they will work in any dimension. Going back through the same portal will go to the Nexus dimension.
If the Nexus portal has not been created by the monolith, going back to the overworld will no longer take a long time to load.
The fog in the cliff dimension looked weird when looking down at the swamp. This will no longer be the case.
There are a few other fog/weather changes. The clouds have been lowered a bit, and the fog extends upward beyond y=260 (before it stopped)
Animations sometimes went out of sync when the player wasn't looking directly at it. This is only noticeable for longer animations, but now this is no longer the case.
Certain particles such as in the Dark Nexus dimension and from certain staves would not appear on minimal particle settings. The most essential particles now appear in every setting.
The Fracture Golem and Cliff Golem quake attacks move a bit slower
Update 0.3.2: Polishing The Mod
Bug Fixes:
Sapling items 2D
Fix melee not doing full damage against large mobs
Removed lighting errors with generated structure
Make hitboxes larger for most mobs
Jumping between dimensions no longer has a random time lag
Fixed herobrine eye glitching
Improvements and Additions:
Improve the Fracture with more beautiful generation, multiple biomes
Changed the top of Golden Canyon to contain more Maelstrom
Added more ruins and features to the Golden Canyon
Reworked herobrine's dialog and actions
Added a mana bar for staves; the mana must be unlocked
Added various tutorials and information about items in the Nexus
Guns now require ammo cases instead of pellets
Removed object that summons portal, and replaced with the invasion tower and Monolith boss fight
Added a simple elemental system with elemental mobs, weapons, and armor
All items have been rebalanced from the ground up
Added Goltox armor set, and renamed many new armor sets
Added a handful of custom particles to spice up the visuals
Added maelstrom lancer
Organized creative tabs
Removed maelstrom protection and sharpness
Fixed pathfind where mobs easily are left off drops
Improved animations and attacks for maelstrom goons (scouts, mages, and lancers)
Golden pillar attack is more readable
Update 0.3.1: Finished Golden Valley Dimension
Bug Fixes:
Fixed sword sweep particles for server-side
Fixed bug where ranged ai gets reset when the entity is damaged
Improved explosion mechanic to deal less damage with distance
Fixed a sound issue with the Statue of Nirvana
Downsized golden ruins by about 25%
Fixed rare bug where golden ruins are cut off by stone
Golden Pillar should no longer move
Fixed bullets jiggling with guns
Fixed bug where extended reach swords couldn't break blocks
Fixed bug where sometimes using the teleportation gates in the nexus failed
Improvements and Additions:
Animations for various mobs are smoother
Improved maelstrom stronghold
Improved the Maelstrom Illager boss fight
Replaced the Maelstrom Beast boss with the Maelstrom Minotaur
Improved the Cliff dimension's aesthetics (It looks better)
Added a new miniboss to the Azure Dimension: The Shade of Execution
Added a new mob to the Cliff Dimension: The Cliff Fly
Guns now have 3D models
Key blocks have 3D models.
Holding the key in hand will show which key block the key belongs to
The maelstrom armor bar is now animated
Added Herobrine appearing when unlocking the Golden Valley
Added a handful of items
Update 0.3: Added the Golden Valley Dimension
Basic generation completed with multiple mobs, ruins, dungeons, and progression to the next planned dimension
Fixed bug where teleporting to the Nexus could fail
Rebalanced and rescaled many items
The bosses of the fracture no longer drop full keys, but now drop key fragments
Two new minibosses, and one boss (The Statue of Nirvana)
Dungeon loot can now appear enchanted
Added an alternate way to get into the Nexus dimension (Summon Nexus Island)
The bricks in the Fracture Stronghold no longer are unbreakable
Update 0.2: Completed the Nexus Dimension
The Beast now drops maelstrom crystals
The Nexus dimension is the first dimension and the connector to all of the other dimensions. This means that the Fracture can only be accessed through that dimension.
The animations for the Fracture Golem, the Beast, and the Maelstrom Illager have been improved.
Added a bunch of random weapons, armor, and other items to be traded in the Nexus Dimension
Added Herobrine ;)
Improved tooltips for guns and staves
Update 0.11: Completed the Fracture Dimension
New weapons including new guns, staves, and swords (including longswords and daggers)
Enchantments for guns and staves
Improved loot in chests
Saplings for the trees
Plums for the plum tree
A Dimension teleport screen
Custom fog and sky for the dimension
A new progression scale and refactoring of maelstrom armor
Improvement of the Mineshaft village
A couple of new entities: Floating Skull, and Fracture Golem
The Fracture Stronghold
Release 0.1: Added the incomplete Fracture Dimension including:
Most blocks related to terrain, trees, vines, wood, maelstrom blocks
Chasms
A Mineshaft village with custom NPCs
A gigantic Maelstrom Fortress
A bunch of mobs
Some test armor and weapons (guns)