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Imagine there is level and u should reach to top.U set 2 way to top.One way leads u to death(trap) but other one to top.Correct way is where u should fall down to get to top (U add this philosophic hint for it "To reach top we should fall down"
- lazer room
- defeat checkers game on floor boss / room
- gain strength by being made weaker or experience advantegeous benefits by having attributes of weakness 2 Corinthians 12:9–10
yes so, we could make like strength upgrades, but if those allow you to defeat enemy with brute force, then the path it takes you ends up being harder in the end (edited)
or you could start with handicap like diabetes, but when you take different route to get insulin first you discover better items