diff --git a/README.md b/README.md index 6ed5a3f..b4fd3d8 100644 --- a/README.md +++ b/README.md @@ -69,3 +69,9 @@ The following components are implemented currently. These components tries to ma + Convolution + DynamicMovement + FadeOut + +# See Also + ++ [Webvs discussion](http://forums.winamp.com/showthread.php?t=364566) at Winamp AVS Forum ++ AVS to Webvs JSON decoder: [AVS-File-Decoder](https://github.com/grandchild/AVS-File-Decoder) [AVS-File-Decoder-Qt](https://github.com/grandchild/AVS-File-Decoder-Qt) ++ Webvs editor: [qios-webvseditor](https://github.com/QOAL/qios-webvseditor) [webvsed](https://github.com/azeem/webvsed) diff --git a/package.json b/package.json index 60bf7b1..b995a77 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "Webvs", - "version": "0.0.0", + "version": "1.0.0", "description": "a webgl experiment", "main": "Gruntfile.js", "scripts": { @@ -11,7 +11,7 @@ "url": "git://github.com/azeem/webvs.git" }, "author": "Azeem Arshad", - "license": "BSD", + "license": "MIT", "readmeFilename": "README.md", "gitHead": "517cf627b48067e5de484927d021fb95b3f2102c", "bugs": { diff --git a/src/webgl/ShaderProgram.js b/src/webgl/ShaderProgram.js index 24ddfa7..51f4cc5 100644 --- a/src/webgl/ShaderProgram.js +++ b/src/webgl/ShaderProgram.js @@ -28,7 +28,7 @@ * + `getSrcColor(vec2 pos)` - same as above, but uses v_position * + `setFragColor(vec4 color)` - sets the correctly blended fragment color * + `sampler2D u_srcTexture` - the source texture from previous frame. enabled - when swapFrame is set to true + * when swapFrame is set to true * + `vec2 u_resolution` - the screen resolution. enabled only if fm is * passed to {@link Webvs.ShaderProgram.run} call * + `vec2 v_position` - a 0-1, 0-1 normalized varying of the vertex. enabled