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Also for The Peaks, It tries to path up behind a mountain to basically take a path that would be more efficient to just go straight to it. Basically going up and backwards from the actual destination. In any case, the fact that the bounds is just a giant cube doesnt mean all the maps are the same size and we know this:
BoundsMin = new(-1024);
BoundsMax = new(1024);
At least that is how I read it in my 1024 foot view of the code. This sizing probably doesn't fit the level that well and I dont know much about this plugin design or whats readable, but, theres only three possible solutions to something like this:
Know more about the maps being analyzed in a hardcoded way.
Some sort of information is present in the system that could be used to fix this.
Use some sort of learning about the height of the map through failure testing at runtime.
I'm not really knowledgeable over aspects of FFXIV in terms of its map design I dont know what the numbers mean, but I have seen the data from XIVAPI, and that has some concept of size and offsets.
Mesh has trouble flying north of Little Ala Mhigo, it paths above the scene maximum flying height to go over the surrounding walls
Idea of a simple workaround to allow a setting for maximum height for a scene
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