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Am currently using SND to try and automate PoTD, so far am close but i would be nice to be able to dodge traps, if at all possible can you add a function that allows us to input a position and radius for the pathfinding to navigate around?
like add something at 100,50,100 with a radius of 10 then rebuild the navmesh with a "fake" collidor there?
The text was updated successfully, but these errors were encountered:
Am currently using SND to try and automate PoTD, so far am close but i would be nice to be able to dodge traps, if at all possible can you add a function that allows us to input a position and radius for the pathfinding to navigate around?
like add something at 100,50,100 with a radius of 10 then rebuild the navmesh with a "fake" collidor there?
The text was updated successfully, but these errors were encountered: