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I have encountered same problems and had a look at the parameters of vnavmesh. Here are some points to avoid getting stuck by some small obstacles. Find the vnavmesh custom page and modify the following parameters:
Agent: Height: This parameter defines the height of your character. I adjusted this value to 3.0.
Agent: Radius: This parameter defined the radius of your character, since vnav takes your character as a circule when it tries to analyze the path. I adjusted this value to 1.0.
Agent: Max Climb: I changed it to 0.2.
Agent: Max Slope: I changed it to 30.0.
Rasterization: Cell Size and Rsterization: Cell Height: These two parameter seem to deal with the precision of the scene modeling. I changed both to 0.5.
After the above modifications, reconstruct the scene, and you will find vnav has a much less possibility of being stuck.
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