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The railgun is currently just making a really stretched-out poo pellet. The collision shape should be stretching the same as the sprite but for some reason, some enemies are killed by it even when they aren't in the sprite's path. It might be a good idea to just redesign the way it works. Perhaps don't delete it as soon as it collides with an enemy (which is almost instantaneous), maybe there is a small cooldown so that it stays on the screen for a bit longer. Maybe also give it a better-looking sprite, one that is designed to be that long.
The text was updated successfully, but these errors were encountered:
The railgun is currently just making a really stretched-out
poo pellet
. The collision shape should be stretching the same as the sprite but for some reason, some enemies are killed by it even when they aren't in the sprite's path. It might be a good idea to just redesign the way it works. Perhaps don't delete it as soon as it collides with an enemy (which is almost instantaneous), maybe there is a small cooldown so that it stays on the screen for a bit longer. Maybe also give it a better-looking sprite, one that is designed to be that long.The text was updated successfully, but these errors were encountered: