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I can't find any detailed docs about the .gdextension file, so I'm not 100% clear what needs to be in here.
.gdextension
Right now I use the following in the libraries section which works for me so far on macOS:
libraries
linux.debug.x86_64 = lib/Linux-x86_64/lib${PROJECT_NAME}-d.so linux.release.x86_64 = lib/Linux-x86_64/lib${PROJECT_NAME}.so macos.debug.x86_64 = "lib/Darwin-x86_64/lib${PROJECT_NAME}-d.dylib" macos.release.x86_64 = "lib/Darwin-x86_64/lib${PROJECT_NAME}.dylib" windows.debug.x86_64 = "lib/Windows-AMD64/${PROJECT_NAME}-d.dll" windows.release.x86_64 = "lib/Windows-AMD64/${PROJECT_NAME}.dll"
debug
release
The text was updated successfully, but these errors were encountered:
Here are the ones at the documentation:
[configuration] entry_symbol = "example_library_init" compatibility_minimum = "4.1" [libraries] macos.debug = "res://bin/libgdexample.macos.template_debug.framework" macos.release = "res://bin/libgdexample.macos.template_release.framework" windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll" linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so" linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so" linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so" linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so" linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so" linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so" android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"```
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I can't find any detailed docs about the
.gdextension
file, so I'm not 100% clear what needs to be in here.Right now I use the following in the
libraries
section which works for me so far on macOS:debug
andrelease
as above, how does the engine choose which one to use? Is it dependant on the Godot build itself?The text was updated successfully, but these errors were encountered: