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UI improvements #75
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Big fan :) |
Agreed. |
Good to hear! Before moving on, I'd like to get a feeling about functionalities that I've missed, and that impact the layout and interactions. Thinks I know that are not included yet:
Any more? |
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I know that @joshprice had some thoughts he wants to share - we discussed it internally. One thing is to talk a bit about the audience, because that helps us decide what's relevant and what isn't. |
I think there are definitely ways to do that, but those will need to come with the overhaul of how an admin ui is actually configured. The idea in the future is to make a DSL that defines an admin UI instead of the "in-the-resource" method we're doing now which is quite obviously (EDIT: in retrospect) a bad idea I think. |
I've create a wireframe/visual design to visualize a potential new user interface for Ash Admin.
The base idea is to give more room to the navigation - to replace the current buttons and selects in the top bar with navigation items in de sidebar.
The screens incorporate ideas for more intuitive interactions by using button labels, such as the disconnect actor buttons.
To prioritize data visibility, I've minimized the color palette, with a couple of brand color touches.
Ash Admin UX.pdf
Single screen:
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