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lobby.js
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lobby.js
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/**
Copyright 2014 Andrew P. Sillers
This file is part of Lords of the Fey.
Lords of the Fey is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Lords of the Fey is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Lords of the Fey. If not, see <http://www.gnu.org/licenses/>.
*/
var roomIndex = 1;
var rooms = {};
var players = [];
var fs = require("fs");
module.exports.initLobbyListeners = function(sockets, socket, collections, app) {
var emptySlot = { empty: true };
socket.on("list maps", function() {
fs.readdir("static/data/maps", function(err, data) {
socket.emit("map list", data);
});
});
socket.on("join lobby", function() {
var user = socket.request.user;
if(!user) { return; }
players.push(user.username);
sockets.in("lobby").emit("joined lobby", user.username);
socket.emit("lobby data", { players: players, rooms: rooms, you: user.username });
socket.join("lobby");
socket.on("disconnect", function() {
var user = socket.request.user;
if(!user) { return; }
var index = players.indexOf(user.username);
if(index != -1) { players.splice(index, 1); }
sockets.in("lobby").emit("left lobby", user.username);
});
});
socket.on("create room", function(data) {
var user = socket.request.user;
if(!user) { return; }
var loadMap = require("./loadUtils").loadMap;
var user = socket.request.user;
loadMap(data.map, function(err, mapData) {
var startPositions = require("./createGame").getStartPositions(mapData);
var id = roomIndex++;
rooms[id] = {
id: id,
name: data.name,
map: data.map,
totalSlots: startPositions.length - 1,
filledSlots: 0,
players: [],
owner:user.username
};
for(var i=0; i < rooms[id].totalSlots; i++) { rooms[id].players[i] = emptySlot; }
sockets.in("lobby").emit("created room", rooms[id]);
joinRoom(user, rooms[id]);
});
});
socket.on("join room", function(data) {
var room = rooms[+data.id];
var user = socket.request.user;
joinRoom(user, room);
});
socket.on("add anon to room", function(data) {
var room = rooms[+data.id];
var user = socket.request.user;
if(!room || room.owner != user.username) { return; }
var token = (""+Math.random()).substr(2);
joinRoom({
username: "anon"+token.substr(0,6),
ready: true,
anonToken: token
}, room);
});
socket.on("enter room", function(id) {
var user = socket.request.user;
socket.join("room"+id);
socket.emit("room data", { you: user.username, room: rooms[+id] });
socket.on("disconnect", function() {
var user = socket.request.user;
if(!user) { return; }
leaveRoom(+id, user.username);
for(var roomId in rooms) {
if(rooms[roomId].owner == user.username) {
sockets.in("lobby").emit("room destroyed", roomId);
sockets.in("room"+roomId).emit("kicked", roomId);
for(var i=0; i<rooms[roomId].players.length; i++) {
leaveRoom(roomId, rooms[roomId].players[i].username);
}
delete rooms[roomId];
}
}
});
});
function joinRoom(user, room) {
if(!room || !user || room.players.some(function(o) { return o.username == user.username; }) || room.filledSlots >= room.totalSlots) {
return;
}
// keep setting freeIndex until we find an empty slot, then stop
var freeIndex;
room.players.some(function(p,idx) { freeIndex = idx; return p.empty; });
room.players[freeIndex] = { username: user.username, ready: user.ready };
if(user.anonToken) { room.players[freeIndex].anonToken = user.anonToken; }
else { Object.defineProperty(room.players[freeIndex], "socket", { value: socket }); }
room.filledSlots++;
sockets.in("room"+room.id).emit("joined room", { username: user.username, players: room.players });
socket.join("room"+room.id);
sockets.in("lobby").emit("joined room", { username: user.username, room: room });
}
function leaveRoom(id, username) {
var room = rooms[+id];
if(!room) { return; }
if(!username) { return; }
var player = room.players.filter(function(o) { return o.username == username; })[0];
if(!player) { return; }
console.log(username, "leaving room!");
room.filledSlots--;
room.players.splice(room.players.indexOf(player), 1, emptySlot);
if(!player.anonToken) { player.socket.leave("room"+id); }
sockets.in("lobby").emit("left room", { username: username, roomId: room.id });
sockets.in("room"+id).emit("left room", { username: username, players: room.players, roomId: id });
};
socket.on("ready", function(data) {
var room = rooms[+data.id];
if(!room) { return; }
var user = socket.request.user;
if(!user) { return; }
var player = room.players.filter(function(o) { return o.username == user.username; })[0];
if(!player) { return; }
player.ready = !!data.ready;
sockets.in("room"+data.id).emit("player update", { players: room.players, roomId: data.id });
// sockets.in("room"+data.id).emit("ready change", { players: room.players, username: user.username, roomId: data.id, ready: !!data.ready });
});
socket.on("launch room", function(roomId) {
var room = rooms[+roomId];
if(!room) { return; }
var filledSlots = room.players.filter(function(o) { return !o.empty; });
if(filledSlots.length < 2) { return; }
if(filledSlots.every(function(p) { return p.ready; })) {
require("./createGame").createNewGame(collections, room.players, room.map, function(gameId) {
sockets.in("room"+roomId).emit("launched room", gameId);
// sockets.in("room"+data.id).leave("room"+data.id);
sockets.in("lobby").emit("room destroyed", room.id);
delete room;
});
};
});
socket.on("kick", function(data) {
var room = rooms[+data.id];
if(!room) { return; }
var user = socket.request.user;
if(!user) { return; }
var player = room.players[data.slot];
if(!player) { return; }
if(player && user.username == room.owner) {
if(!player.anonToken) { player.socket.emit("kicked", +data.id); }
leaveRoom(+data.id, player.username);
}
});
socket.on("set faction", function(data) {
var room = rooms[+data.id];
if(!room) { return; }
var user = socket.request.user;
if(!user) { return; }
if(["Elves", "Orcs"].indexOf(data.faction) == -1) { return; }
if(room.players[data.slot] && (room.players[data.slot].username == user.username || user.username == room.owner)) {
room.players[data.slot].faction = data.faction;
sockets.in("room"+data.id).emit("player update", { players: room.players, roomId: data.id });
}
});
socket.on("set alliance", function(data) {
var room = rooms[+data.id];
if(!room) { return; }
var user = socket.request.user;
if(!user) { return; }
if(parseInt(data.alliance) != data.alliance || data.alliance < 0 || data.alliance > room.totalSlots) { return; }
if(room.players[data.slot] && (room.players[data.slot].username == user.username || user.username == room.owner)) {
room.players[data.slot].alliance = data.alliance;
sockets.in("room"+data.id).emit("player update", { players: room.players, roomId: data.id });
}
});
socket.on("chat", function(data) {
var room = rooms[+data.id];
var user = socket.request.user;
if(!user) { return; }
var target;
if(room && room.players.some(function(p){ return p.username == user.username; })) {
target = sockets.in("room"+room.id);
} else if(!room && data.id=="lobby" && players.indexOf(user.username)!=-1) {
target = sockets.in("lobby");
}
if(target) { target.emit("chatmsg", { from: user.username, msg: data.msg }); }
});
}