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server.js
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server.js
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var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(process.argv[2] || 8080);
io.set('log level', 1);
function handler (req, res) {
var path;
var allowedURLs = ["/index.html", "/gm.html", "/rot.min.js"];
if(allowedURLs.indexOf(req.url)) { path = req.url; }
if(req.url == "/") { path = "/index.html"; }
fs.readFile(__dirname + path,
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading');
}
res.writeHead(200);
res.end(data);
});
}
var ROT = require("rot");
ROT.DEFAULT_WIDTH = 80;
ROT.DEFAULT_HEIGHT = 30;
var state = require("./state");
var listeners = require("./listeners");
var utilities = require("./utilities");
// import entity constructors
var construct = require("./objects/entity_objects");
var creatures = require("./monsters/entity_creatures");
// generate level 1 map
utilities.generateMapLevel(1);
io.sockets.on('connection', function(socket) {
socket.on("player", function() { require("./player_init")(socket) });
socket.on("gm", function() { require("./gm_init")(socket) });
});
// make active entities act (shots, monsters, time bombs, etc.)
var worldPeriod = 200;
setInterval(function() {
for(var i in state.activeEntities) {
var e = state.activeEntities[i];
e.timeToNext -= worldPeriod;
if(e.timeToNext <= 0) {
e.timeToNext = Math.max(0, e.intervalTime + e.timeToNext);
if(e.act) { e.act(); }
}
}
}, worldPeriod);