NOTE: These tutorials are based on the originals at OutlawGameTools.com
- Tutorial 00 - Making Your First Map
- Tutorial 01 - Using Layers to Create Depth
- Tutorial 02 - Taking Advantage of Properties
- Tutorial 03 - Building the Physical World
- Tutorial 04 - More Info on TileSets
- Tutorial 05 - Adding Life Through Animation
- Tutorial 06 - Using Objects to Do Cool Stuff
- Tutorial 07 - Making Objects Physical
- Tutorial 08 - Complex Physics Objects
- Tutorial 09 - Controling a Platformer Character's Jump
- Tutorial 10 - More Work on Platformer Characters
- Tutorial 11 - Animated Characters
- Tutorial 12 - Collectible Items
- Tutorial 13 - Moving a Map via Touch
- Tutorial 14 - Config Files
- Tutorial 15 - Building a Platform Game with Corona and Lime
- Tutorial 16 - Complex Objects with Physics Editor
- Tutorial 17 – Adding Depth with Parallax Scrolling
- Tutorial 18 – Saving Space with Map Formats
- Tutorial 19 – Using storyboard with lime
You need to have The Corona SDK
Setup a tutorial project:
git clone https://github.com/anthonymoralez/Lime2DTileEngine.git #1
git clone https://github.com/anthonymoralez/lime-tutorials.git #2
cp -r Lime2DTileEngine/lime lime-tutorials/tutorial-00/lime #3
- Clone the lime repository
- Clone this repository.
- Copy the lime folder from the lime repository into the tutorial folder you'd like to run (e.g. tutorial-00).
Run it:
cd lime-tutorials/tutorial-00
$CORONA_SDK/simulator main.lua