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resources.loaderstest_loader.xml
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resources.loaderstest_loader.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no"?><gameengine.controller.Game>
<changed>false</changed>
<obs/>
<levels>
<gameengine.controller.Level>
<myActors>
<gameengine.model.Actor>
<changed>false</changed>
<obs>
<gameengine.controller.Game reference="../../../../../.."/>
</obs>
<myID>1</myID>
<myName>Default Name</myName>
<myImageViewName>default_actor.jpg</myImageViewName>
<myRules>
<entry>
<string>Click</string>
<list>
<gameengine.model.Actions.LoseGame>
<myActor reference="../../../../.."/>
<assignedActor reference="../../../../.."/>
</gameengine.model.Actions.LoseGame>
</list>
</entry>
</myRules>
<attributeMap/>
<myPhysicsEngine>
<timeStep>1</timeStep>
<friction>-0.05</friction>
<gravity>0.1</gravity>
<maxHorizVelocity>50.0</maxHorizVelocity>
<maxVertVelocity>-50.0</maxVertVelocity>
<horizontalForce>5.0</horizontalForce>
<jumpForce>-5.0</jumpForce>
</myPhysicsEngine>
</gameengine.model.Actor>
</myActors>
<myTriggerMap>
<entry>
<string>Click</string>
<list>
<gameengine.model.Actor reference="../../../../myActors/gameengine.model.Actor"/>
</list>
</entry>
</myTriggerMap>
<myName>Untitled</myName>
<myBackgroundImgName>default_background.png</myBackgroundImgName>
<myCollisionDetector>
<myPhysicsEngine reference="../../myActors/gameengine.model.Actor/myPhysicsEngine"/>
<LEFT>left</LEFT>
<RIGHT>right</RIGHT>
<TOP>top</TOP>
<BOTTOM>bottom</BOTTOM>
</myCollisionDetector>
<myPhysicsEngine reference="../myActors/gameengine.model.Actor/myPhysicsEngine"/>
</gameengine.controller.Level>
</levels>
<info>
<myName>My Game</myName>
<myImageName>default_game.jpg</myImageName>
<myDescription>This is a scrolling game.</myDescription>
<myCurrentLevelNum>0</myCurrentLevelNum>
</info>
</gameengine.controller.Game>