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for a first shot i guess the idea would be the following:
1 - define a view with a given size (let's say 800*600, which is current setting)
2 - we draw everything in that view
3 - we paint the "main" application in same background color
4 - we position the "game" view and size so that is centered nicely (or take full screen if it's a 4/3 ratio screen) and "strech" the view to be as big as possible
need to make some research on how to implement that idea in practice
The text was updated successfully, but these errors were encountered:
for a first shot i guess the idea would be the following:
1 - define a view with a given size (let's say 800*600, which is current setting)
2 - we draw everything in that view
3 - we paint the "main" application in same background color
4 - we position the "game" view and size so that is centered nicely (or take full screen if it's a 4/3 ratio screen) and "strech" the view to be as big as possible
need to make some research on how to implement that idea in practice
The text was updated successfully, but these errors were encountered: