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speed_limit.pd
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#N canvas 728 336 686 434 10;
#X obj 21 28 inlet;
#X obj 419 269 loadbang;
#X obj 419 291 \$1;
#X obj 419 313 sel 0;
#X msg 419 335 20;
#X obj 21 277 spigot 1;
#X obj 21 299 t f b;
#X obj 188 148 t b b, f 6;
#X msg 221 259 0;
#X obj 188 171 del;
#X msg 188 193 1;
#X obj 21 139 f;
#X obj 21 50 t f b;
#X obj 188 101 t b b;
#X obj 70 92 spigot;
#X obj 188 215 t b f;
#X msg 103 68 1;
#X msg 215 124 0;
#X obj 464 313 inlet;
#X text 509 312 override argument;
#X obj 21 322 outlet;
#X obj 419 357 s \$0-speed_lim;
#X obj 266 153 r \$0-speed_lim;
#X text 67 27 if values come in before the speed limit has passed \, store them and open this [spigot];
#X text 228 176 when the speed limit time has passed \, bang the [spigot] above. if a value has entered the abstraction before that \, this value will be banged output;
#X connect 0 0 12 0;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 1 21 0;
#X connect 4 0 21 0;
#X connect 5 0 6 0;
#X connect 6 0 20 0;
#X connect 6 1 13 0;
#X connect 7 0 9 0;
#X connect 7 1 8 0;
#X connect 8 0 5 1;
#X connect 9 0 10 0;
#X connect 10 0 15 0;
#X connect 11 0 5 0;
#X connect 12 0 11 0;
#X connect 12 1 16 0;
#X connect 13 0 7 0;
#X connect 13 1 17 0;
#X connect 14 0 11 0;
#X connect 15 0 14 0;
#X connect 15 1 5 1;
#X connect 16 0 14 1;
#X connect 17 0 14 1;
#X connect 18 0 21 0;
#X connect 22 0 9 1;