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Package the application for desktop platforms (Linux, Windows, Mac OS) #15

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yusdacra opened this issue Sep 7, 2020 · 2 comments
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@yusdacra
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yusdacra commented Sep 7, 2020

I was able to successfully package the application as a Linux AppImage using hover. Hover also can build for Windows and Mac OS (although I'm not sure if it supports cross-compiling, I have tried it and it didn't work for me). It would be nice to provide these builds since Nihonoari works very nicely on desktop platforms already.

Though, support for desktop platforms could mean not being able to use a mobile specific functionality to keep everything cross platform. I don't see this being an issue for Nihonoari since it's a very simple application.

I will try to build for Windows and Mac OS in the next weeks and report my findings here.

@aeri
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aeri commented Sep 14, 2020

I didn't know hover, but I found the idea of bringing it to the desk very interesting, I would like to know the results.

@tildejustin
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I tried compiling the app for windows with hover and I found that the debug build runs really well, but if compiled for release the UI for picking kana to test does not show up. I don't know if this is an issue with hover or just that I have no clue what i'm doing. I also noticed there was a significant difference with the output files.
Demo home screen
Demo select screen
Release home screen
Release select screen

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