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Move build/howl root anywhere #193

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eelstork opened this issue Aug 19, 2020 · 0 comments
Open

Move build/howl root anywhere #193

eelstork opened this issue Aug 19, 2020 · 0 comments
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(* ^ ω ^) Make it good

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@eelstork
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eelstork commented Aug 19, 2020

Currently:

  • howl root under Assets/
  • build root under Assets/~build (may be moved/renamed safely, anywhere in the Assets directory, provided Unity is closed while doing so)

Pro - putting derived products in a ~build dir is intuitive; mixing Howl and C# in the same project remains intuitive.
Con - imported C# sources are moved. In general not a problem, yet some packages/tools may not like this. Also, until own UI for asmdef is available, managing that feels clunky.

Initially, was doing it the other way (C# under Assets/, Howl under Assets/[ProjectName].Howl/). Not intuitive; however, does not require moving files.

Anywhere would imply side by side, one inside another or perhaps outside Unity projects, or in packages. Likely dev/deployment scenarios for any of these.

@eelstork eelstork added the (* ^ ω ^) Make it good label Aug 19, 2020
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