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Currently prolog is collating traces on a per game frame basis.
When code is running in the physics/fixed update loop, this causes confusion and visual artifacts in the output.
The text was updated successfully, but these errors were encountered:
Currently prolog is collating traces on a per game frame basis.
When code is running in the physics/fixed update loop, this causes confusion and visual artifacts in the output.
The text was updated successfully, but these errors were encountered: