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playing_cards#2.py
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playing_cards#2.py
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# inheritance
class Card(object):
""" A playing card """
RANKS = ["A", "2", "3", "4", "5", "6", "7", "8",
"9", "10", "J", "Q", "K"]
SUITS = ["c", "d", "h", "s"]
def __init__(self, rank, suit):
self.rank = rank
self.suit = suit
def __str__(self):
rep = self.rank + self.suit
return rep
# hand class
class Hand(object):
""" A hand of playing cards """
def __init__(self):
self.cards = []
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + " "
else:
rep = "<empty>"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
class Deck(Hand):
""" a deck of cards """
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank, suit))
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 1):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.give(top_card, hand)
else:
print("Out of cards!")
# main
deck1 = Deck()
deck1.populate()
deck1.shuffle()
my_hand = Hand()
your_hand = Hand()
hands = [my_hand, your_hand]
deck1.deal(hands, per_hand = 5)
print("My hand: ",my_hand)
print("Your hand: ",your_hand)
print("remaining: ",deck1)
deck1.clear()
print("cleared: ",deck1)
input("exit")