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index.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>Dizzy Lizard</title>
<link rel="apple-touch-icon-precomposed" href="data/img/touch-icon-iphone.png"/>
<link rel="apple-touch-icon-precomposed" sizes="120x120" href="data/img/touch-icon-iphone-retina.png"/>
<link rel="shortcut icon" href="data/img/favicon.ico">
<link rel="stylesheet" type="text/css" media="screen" href="index.css">
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="Dizzy Lizard">
<meta charset="UTF-8" />
<meta name="description" content="Dizzy Lizard - A Flappy Bird clone using MelonJS"/>
<meta name="keywords" content="flappybird, flappy, bird, game, html5, melonjs,clone"/>
<meta name="robots" content="index, follow">
<meta name="google-site-verification" content="RDZI9SqVaffd48uHfZMv67-YdvviOMe2HuULEYqVgd4" />
<meta property="og:image" content="http://ellisonleao.github.io/clumsy-bird/data/img/bg.png" />
<meta property="og:title" content="Dizzy Lizard - A Flappy Bird clone using MelonJS"/>
<meta property="og:url" content="http://ellisonleao.github.io/clumsy-bird/"/>
<meta property="og:site_name" content="Dizzy Lizard - MelonJS"/>
<!-- Twitter Card -->
<meta name="twitter:hashtag" content="clumsybird" />
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@ellisonleao" />
<meta name="twitter:creator" content="@ellisonleao" />
<meta name="twitter:title" content="Dizzy Lizard" />
<meta name="twitter:description" content="Dizzy Lizard" />
<!-- Humans -->
<link rel="author" href="humans.txt" />
</head>
<body>
<!-- Canvas placeholder -->
<div id="screen"></div>
<!-- melonJS Library -->
<script type="text/javascript" src="js/melonJS-min.js" ></script>
<script type="text/javascript" src="build/clumsy-min.js" ></script>
<script type="text/javascript">
window.onReady(function onReady() {
game.onload();
});
</script>
</body>
</html>