- Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0
- Add
inflect
dependency for automatic pluralization of object names.
- Removed
evennia_runner
, completely refactorevennia_launcher.py
(the 'evennia' program) with different functionality). - Both Portal/Server are now stand-alone processes (easy to run as daemon)
- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
- Dynamic logging now happens using
evennia -l
rather than by interactive mode. - Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
- The
evennia istart
option will start/switch the Server in foreground (interactive) mode, where it logs to terminal and can be stopped with Ctrl-C. Usingevennia reload
, or reloading in-game, will return Server to normal daemon operation. - For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
- Alias
evennia restart
to mean the same asevennia reload
.
- New OLC started from
olc
command for loading/saving/manipulating prototypes in a menu. - Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new functionality around prototypes.
- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old, module-created prototypes remain as read-only prototypes.
- All prototypes must have a key
prototype_key
identifying the prototype in listings. This is checked to be server-unique. Prototypes created in a module will use the global variable name they are assigned to if noprototype_key
is given. - Prototype field
prototype
was renamed toprototype_parent
to avoid mixing terms. - All prototypes must either have
typeclass
orprototype_parent
defined. If usingprototype_parent
,typeclass
must be defined somewhere in the inheritance chain. This is a change from Evennia 0.7 which allowed 'mixin' prototypes withouttypeclass
/prototype_key
. To make a mixin now, give it a default typeclass, likeevennia.objects.objects.DefaultObject
and just override in the child as needed. - Spawning an object using a prototype will automatically assign a new tag to it, named the same as
the
prototype_key
and with the categoryfrom_prototype
. - The spawn command was extended to accept a full prototype on one line.
- The spawn command got the /save switch to save the defined prototype and its key
- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
- Added
EvMenu.helptext_formatter(helptext)
to allow custom formatting of per-node help. - Added
evennia.utils.evmenu.list_node
decorator for turning an EvMenu node into a multi-page listing. - A
goto
option callable returning None (rather than the name of the next node) will now rerun the current node instead of failing. - Better error handling of in-node syntax errors.
- Improve dedent of default text/helptext formatter. Right-strip whitespace.
- Add
debug
option when creating menu - this turns off persistence and makes themenudebug
command available for examining the current menu state.
- Webclient now uses a plugin system to inject new components from the html file.
- Split-windows - divide input field into any number of horizontal/vertical panes and assign different types of server messages to them.
- Lots of cleanup and bug fixes.
- Hot buttons plugin (friarzen) (disabled by default).
- New function
evennia.locks.lockhandler.check_lockstring
. This allows for checking an object against an arbitrary lockstring without needing the lock to be stored on an object first. - New function
evennia.locks.lockhandler.validate_lockstring
allows for stand-alone validation of a lockstring. - New function
evennia.locks.lockhandler.get_all_lockfuncs
gives a dict {"name": lockfunc} for all available lock funcs. This is useful for dynamic listings.
- Added new
columnize
function for easily splitting text into multiple columns. At this point it is not working too well with ansi-colored text however. - Extend the
dedent
function with a newbaseline_index
kwarg. This allows to force all lines to the indentation given by the given line regardless of if other lines were already a 0 indentation. This removes a problem with the originaltextwrap.dedent
which will only dedent to the least indented part of a text. - Added
exit_cmd
to EvMore pager, to allow for calling a command (e.g. 'look') when leaving the pager. get_all_typeclasses
will return dict{"path": typeclass, ...}
for all typeclasses available in the system. This is used by the new@typeclass/list
subcommand (useful for builders etc).evennia.utils.dbserialize.deserialize(obj)
is a new helper function to completely disconnect a mutable recovered from an Attribute from the database. This will convert all nested_Saver*
classes to their plain-Python counterparts.
- Start structuring the
CHANGELOG
to list features in more detail. - Docker image
evennia/evennia:develop
is now auto-built, tracking the develop branch. - Inflection and grouping of multiple objects in default room (an box, three boxes)
evennia.set_trace()
is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.- Removed the enforcing of
MAX_NR_CHARACTERS=1
forMULTISESSION_MODE
0
and1
by default. - Add
evennia.utils.logger.log_sec
for logging security-related messages (marked SS in log).
Auditing
(Johnny): Log and filter server input/output for security purposesBuild Menu
(vincent-lg): New @edit command to edit object properties in a menu.Field Fill
(Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.Health Bar
(Tim Ashley Jenkins): Easily create colorful bars/meters.Tree select
(Fluttersprite): Wrap EvMenu to create a common type of menu from a string.Turnbattle suite
(Tim Ashley Jenkins)- the oldturnbattle.py
was moved into its ownturnbattle/
package and reworked with many different flavors of combat systems:tb_basic
- The basic turnbattle system, with initiative/turn order attack/defense/damage.tb_equip
- Adds weapon and armor, wielding, accuracy modifiers.tb_items
- Extendstb_equip
with item use with conditions/status effects.tb_magic
- Extendstb_equip
with spellcasting.tb_range
- Adds system for abstract positioning and movement.- Updates and some cleanup of existing contribs.
Release of Evennia 0.7; upgrade to Django 1.11, change 'Player' to 'Account', rework the website template and a slew of other updates. Info on what changed and how to migrate is found here: https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ
New devel branch created, to lead up to Evennia 0.7.
Lots of bugfixes and considerable uptick in contributors. Unittest coverage and PEP8 adoption and refactoring.
Evennia 0.6 with completely reworked Out-of-band system, making the message path completely flexible and built around input/outputfuncs. A completely new webclient, split into the evennia.js library and a gui library, making it easier to customize.
Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up a lot of the batchcommand functionality. Started work on new Devel branch.
Evennia 0.5. Merged devel branch, full library format implemented.
Development currently in devel/ branch. Moved typeclasses to use django's proxy functionality. Changed the Evennia folder layout to a library format with a stand-alone launcher, in preparation for making an 'evennia' pypy package and using versioning. The version we will merge with will likely be 0.5. There is also work with an expanded testing structure and the use of threading for saves. We also now use Travis for automatic build checking.
Updated to Django 1.7+ which means South dependency was dropped and minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added and the web customization system was overhauled using the latest functionality of django. Otherwise, mostly bug-fixes and implementation of various smaller feature requests as we got used to github. Many new users have appeared.
Moved Evennia project from Google Code to github.com/evennia/evennia.
Moved the internal webserver into the Server and added support for out-of-band protocols (MSDP initially). This large development push also meant fixes and cleanups of the way attributes were handled. Tags were added, along with proper handlers for permissions, nicks and aliases.
Made players able to control more than one Character at the same time, through the MULTISESSION_MODE=2 addition. This lead to a lot of internal changes for the server.
Changed Evennia from the Modified Artistic 1.0 license to the more standard and permissive BSD license. Lots of updates and bug fixes as more people start to use it in new ways. Lots of new caching and speed-ups.
Evennia's API has changed and simplified slightly in that the base-modules where removed from game/gamesrc. Instead admins are encouraged to explicitly create new modules under game/gamesrc/ when they want to implement their game - gamesrc/ is empty by default except for the example folders that contain template files to use for this purpose. We also added the ev.py file, implementing a new, flat API. Work is ongoing to add support for mud-specific telnet extensions, notably the MSDP and GMCP out-of-band extensions. On the community side, evennia's dev blog was started and linked on planet Mud-dev aggregator.
After creating several different proof-of-concept game systems (in contrib and privately) as well testing lots of things to make sure the implementation is basically sound, we are declaring Evennia out of Alpha. This can mean as much or as little as you want, admittedly - development is still heavy but the issue list is at an all-time low and the server is slowly stabilizing as people try different things with it. So Beta it is!
Split Evennia into two processes: Portal and Server. After a lot of work trying to get in-memory code-reloading to work, it's clear this is not Python's forte - it's impossible to catch all exceptions, especially in asynchronous code like this. Trying to do so results in hackish, flakey and unstable code. With the Portal-Server split, the Server can simply be rebooted while players connected to the Portal remain connected. The two communicates over twisted's AMP protocol.
The new version of Evennia, originally hitting trunk in Aug2010, is maturing. All commands from the pre-Aug version, including IRC/IMC2 support works again. An ajax web-client was added earlier in the year, including moving Evennia to be its own webserver (no more need for Apache or django-testserver). Contrib-folder added.
Evennia-griatch-branch is ready for merging with trunk. This marks a rather big change in the inner workings of the server, such as the introduction of TypeClasses and Scripts (as compared to the old ScriptParents and Events) but should hopefully bring everything together into one consistent package as code development continues.
Evennia is currently being heavily revised and cleaned from the years of gradual piecemeal development. It is thus in a very 'Alpha' stage at the moment. This means that old code snippets will not be backwards compatabile. Changes touch almost all parts of Evennia's innards, from the way Objects are handled to Events, Commands and Permissions.
Griatch takes over Maintainership of the Evennia project from the original creator Greg Taylor.
(Earlier revisions, with previous maintainer, go back to 2005)
Make a post to the mailing list or chat us up on IRC. We also have a bug tracker if you want to report bugs. Finally, if you are willing to help with the code work, we much appreciate all help! Visit either of the following resources:
- Evennia Webpage http://evennia.com
- Evennia manual (wiki) https://github.com/evennia/evennia/wiki
- Evennia Code Page (See INSTALL text for installation) https://github.com/evennia/evennia
- Bug tracker https://github.com/evennia/evennia/issues
- IRC channel visit channel #evennia on irc.freenode.com or the webclient: http://tinyurl.com/evchat