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1912 house (2).lua
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1912 house (2).lua
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--[-[House -Cool]-] [[Idea from kayden963]]----------------------------------------------------------------------------------------------------------------------------
I = Instance.new
function create(anchored, bottom, cancollide, cframe, color, name, parent, reflec, size, top, trans)
Part = I("Part")
Part.Anchored = anchored
Part.BottomSurface = bottom
Part.CanCollide = cancollide
Part.CFrame = cframe
Part.BrickColor = BrickColor.new(color)
Part.Locked = true
Part.Name = name
Part.Parent = parent
Part.Reflectance = reflec
Part.Size = size
Part.TopSurface = top
Part.Transparency = trans
end
--------------------------------------------------------------------------------------
House = I("Model")
House.Name = "House"
House.Parent = Workspace
Human = I("Humanoid")
Human.MaxHealth = 0
Human.Name = "Human"
Corners = I("Model")
Corners.Name = "Corners"
Corners.Parent = House
Cyl = I("CylinderMesh")
Cyl.Name = "CylinderMesh"
Mesh = I("BlockMesh")
Mesh.Name = "Mesh"
Teles = I("Model")
Teles.Name = "Teleports"
Teles.Parent = House
InTele = I("Model")
InTele.Name = "In"--[[ [Idea from kayden963 for buttons and red poles]]
InTele.Parent = Teles
OutTele = I("Model")
OutTele.Name = "Out"
OutTele.Parent = Teles
Walls = I("Model")
Walls.Name = "Walls"
Walls.Parent = House
Windows = I("Model")
Windows.Name = "Windows"
Windows.Parent = House
Clicked = I("ClickDetector")
Clicked.Name = "ClickCheck"
Decal = I("Decal")
LeftWall = Instance.new("Model")
LeftWall.Name = "LeftWall"
LeftWall.Parent = Walls
Lobby = Instance.new("Model")
Lobby.Name = "Lobby"
Lobby.Parent = LeftWall
WallsL = Instance.new("Model")
WallsL.Name = "Walls"
WallsL.Parent = Lobby
--------------------------------------------------------------------------------------
create(true, "Smooth", true, CFrame.new(45.5, 54.2, -3), "Black", "BackConWall", WallsL, 0, Vector3.new(14, 7.2, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(53, 54.2, -5.5), "Black", "BackRightWall", WallsL, 0, Vector3.new(1, 7.2, 4), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(0, 65.6, 37), "Black", "BackWall", Walls, 0, Vector3.new(71, 30, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(60, 54.2, -8), "Black", "BackWall", WallsL, 0, Vector3.new(13, 7.2, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(36.5, 65.6, -36.5), "Bright red", "BLCorner", Corners, 0.3, Vector3.new(2, 30, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(37, 65.6, -19), "Black", "BLeftWall", LeftWall, 0, Vector3.new(1, 30, 33), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-36.5, 65.6, -36.5), "Bright red", "BRCorner", Corners, 0.3, Vector3.new(2, 30, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-1.5, 53.6, 0), "Bright red", "BWindowC", Windows, 0, Vector3.new(2, 1.2, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(45, 50, 0), "Black", "ConFloor", Lobby, 0, Vector3.new(15, 1.2, 7), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(45, 55.4, 0), "Black", "ConRoof", Lobby, 0, Vector3.new(15, 1.2, 7), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(37, 69.2, 0), "Black", "DoorWall", LeftWall, 0, Vector3.new(1, 22.8, 5), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(37, 65.6, 19), "Black", "FLeftWall", LeftWall, 0, Vector3.new(1, 30, 33), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(0, 50, 0), "Black", "Floor", House, 0, Vector3.new(75, 1.2, 75), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(60, 50, 0), "Really red", "Floor", Lobby, 0, Vector3.new(15, 1.2, 17), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(45.5, 54.2, 3), "Black", "FrontConWall", WallsL, 0, Vector3.new(14, 7.2, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(53, 54.2, 5.5), "Black", "FrontRightWall", WallsL, 0, Vector3.new(1, 7.2, 4), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(60, 54.2, 8), "Black", "FrontWall", WallsL, 0, Vector3.new(13, 7.2, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(0, 65.6, -37), "Black", "FrontWall", Walls, 0, Vector3.new(71, 30, 1), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(1.5, 53.6, 0), "Bright red", "FWindowC", Windows, 0, Vector3.new(2, 1.2, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(10, 1.7, 0), "Institutional white", "Head", InTele, 0, Vector3.new(2, 3.4, 2), "Smooth", 0) --InTeleTo
create(true, "Smooth", true, CFrame.new(-10, 52.3, 0), "Institutional white", "Head", OutTele, 0, Vector3.new(2, 3.4, 2), "Smooth", 0) --OutTeleTo
create(true, "Smooth", true, CFrame.new(10, 52.3, 0), "Institutional white", "InTeleFrom", InTele, 0, Vector3.new(2, 3.4, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(67, 54.2, 0), "Black", "LeftWall", WallsL, 0, Vector3.new(1, 7.2, 15), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-4.5, 53.6, 0), "Bright red", "LWindowC", Windows, 0, Vector3.new(2, 1.2, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-10, 1.7, 0), "Institutional white", "OutTeleFrom", OutTele, 0, Vector3.new(2, 3.4, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-37, 65.6, 0), "Black", "RightWall", Walls, 0, Vector3.new(1, 30, 71), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(0, 81.2, 0), "Black", "Roof", House, 0, Vector3.new(75, 1.2, 75), "Smooth", 0)
create(false, "Smooth", true, CFrame.new(60, 55.4, 0), "Really red", "Roofele", Lobby, 0, Vector3.new(13, 1.2, 15), "Smooth", 0)
Lobby.Roofele:BreakJoints()
pos = Instance.new("BodyPosition", Lobby.Roofele)
pos.maxForce = Vector3.new(math.huge, 1000, math.huge)
pos.position = Lobby.Floor.Position + Vector3.new(0, 1, 0)
create(true, "Smooth", true, CFrame.new(4.5, 53.6, 0), "Bright red", "RWindowC", Windows, 0, Vector3.new(2, 1.2, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(8.5, 50.6, 2), "Bright red", "ele", Windows, 0, Vector3.new(2, 1.2, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(36.5, 65.6, 36.5), "Bright red", "TLCorner", Corners, 0.3, Vector3.new(2, 30, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(-36.5, 65.6, 36.5), "Bright red", "TRCorner", Corners, 0.3, Vector3.new(2, 30, 2), "Smooth", 0)
create(true, "Smooth", true, CFrame.new(0, 51.8, 0), "Reddish brown", "WindowBase", Windows, 0, Vector3.new(13, 2.4, 4), "Smooth", 0)
--------------------------------------------------------------------------------------
BWindowClick = Clicked:Clone()
BWindowClick.Parent = Windows.BWindowC
FWindowClick = Clicked:Clone()
FWindowClick.Parent = Windows.FWindowC
LWindowClick = Clicked:Clone()
LWindowClick.Parent = Windows.LWindowC
RWindowClick = Clicked:Clone()
RWindowClick.Parent = Windows.RWindowC
eleClick = Clicked:Clone()
eleClick.Parent = Windows.ele
Window1 = Walls.BackWall
Window2 = Walls.FrontWall
Window3 = Walls.LeftWall:GetChildren()
Window4 = Walls.RightWall
C1 = FWindowClick
C2 = BWindowClick
C3 = RWindowClick
C4 = LWindowClick
C5 = eleClick
C1.MouseClick:connect(function() if Window1.Transparency == 0 then Window1.Transparency = 0.5 else Window1.Transparency = 0 end end)
C2.MouseClick:connect(function() if Window2.Transparency == 0 then Window2.Transparency = 0.5 else Window2.Transparency = 0 end end)
C3.MouseClick:connect(function() for _, v in pairs(Window3) do if v.className == "Part" then if v.Transparency == 0 then v.Transparency = 0.5 else v.Transparency = 0 end end end end)
C4.MouseClick:connect(function() if Window4.Transparency == 0 then Window4.Transparency = 0.5 else Window4.Transparency = 0 end end)
C5.MouseClick:connect(function() if pos.position == Lobby.Floor.Position + Vector3.new(0, 1, 0) then pos.position = Lobby.Floor.Position + Vector3.new(0, 5.4, 0) else pos.position = Lobby.Floor.Position + Vector3.new(0, 1, 0) end end)
--------------------------------------------------------------------------------------
BWindowD = Decal:Clone()
BWindowD.Face = "Top"
BWindowD.Name = "DownArrow"
BWindowD.Parent = Windows.BWindowC
BWindowD.Texture = "http://www.roblox.com/asset/?id=29563831" --Made by Nickardson
FWindowD = Decal:Clone()
FWindowD.Face = "Top"
FWindowD.Name = "UpArrow"
FWindowD.Parent = Windows.FWindowC
FWindowD.Texture = "http://www.roblox.com/asset/?id=29563813" --Made by Nickardson
LWindowD = Decal:Clone()
LWindowD.Face = "Top"
LWindowD.Name = "LeftArrow"
LWindowD.Parent = Windows.LWindowC
LWindowD.Texture = "http://www.roblox.com/asset/?id=29563831" --Made by Nickardson
RWindowD = Decal:Clone()
RWindowD.Face = "Top"
RWindowD.Name = "RightArrow"
RWindowD.Parent = Windows.RWindowC
RWindowD.Texture = "http://www.roblox.com/asset/?id=29563813" --Made by Nickardson
Windows.LWindowC.CFrame = Windows.LWindowC.CFrame * CFrame.Angles(0, math.pi/2, 0)
Windows.RWindowC.CFrame = Windows.RWindowC.CFrame * CFrame.Angles(0, math.pi/2, 0)
--------------------------------------------------------------------------------------
function searchAndAddMesh(Where)
if not Where then Where = Workspace end
for _, v in pairs(Where:GetChildren()) do
if v:IsA("Part") then
mesh = Mesh:Clone()
mesh.Parent = v
end
searchAndAddMesh(v)
end
end
for _, v in pairs(House:GetChildren()) do
searchAndAddMesh(v)
end
InTeleFM = Cyl:Clone()
InTeleFM.Parent = InTele.InTeleFrom
InTeleTM = Cyl:Clone()
InTeleTM.Parent = InTele.Head
OutTeleFM = Cyl:Clone()
OutTeleFM.Parent = OutTele.OutTeleFrom
OutTeleTM = Cyl:Clone()
OutTeleTM.Parent = OutTele.Head
IF = InTele.InTeleFrom
IT = InTele.Head
OF = OutTele.OutTeleFrom
OT = OutTele.Head
debounce = false
IT.Touched:connect(function(part) if debounce == false then if part.Parent:findFirstChild("Humanoid") ~= nil then torso = part.Parent:findFirstChild("Torso") if torso ~= nil then debounce = true torso.CFrame = IF.CFrame wait(3) debounce = false end end end end)
debounce2 = false
OT.Touched:connect(function(part) if debounce2 == false then if part.Parent:findFirstChild("Humanoid") ~= nil then torso = part.Parent:findFirstChild("Torso") if torso ~= nil then debounce2 = true torso.CFrame = OF.CFrame wait(3) debounce2 = false end end end end)
--------------------------------------------------------------------------------------
ITH = Human:Clone()
ITH.Parent = InTele
OTH = Human:Clone()
OTH.Parent = OutTele