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Big face optimization #3

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Youx opened this issue Jan 9, 2011 · 0 comments
Open

Big face optimization #3

Youx opened this issue Jan 9, 2011 · 0 comments

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@Youx
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Youx commented Jan 9, 2011

By putting our chunks into octrees, we can then detect pieces of 2x2x2 identical blocks (or 4x4x4, 8x8x8 and so on) and render them as only one cube thus dividing the number of vertices by 8. HUGE performance improvement expected with this

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