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<!DOCTYPE html>
<html lang="fr">
<head>
<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
<link href="https://unpkg.com/nes.css/css/nes.css" rel="stylesheet" />
<link href="css/bg.css" rel="stylesheet" />
<link href="css/tabs.css" rel="stylesheet" />
<style>
html,
body,
pre,
code,
kbd,
samp {
font-family: "Press Start 2P";
}
body {
margin: 2rem;
}
.nes-container {
margin: 1rem;
}
.special {
color: #AB9A44;
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.nes-progress {
margin: 1rem;
border-image-repeat: repeat;
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</style>
</head>
<body style="width: 70%;margin: auto;">
<div style="position: absolute; top: 10px; right: 20px; display: flex; align-items:normal;">
<a href="https://github.com/YopSolo?tab=repositories&q=&type=public&language=&sort=" target="_self" class="nes-myOctocat"></a>
</div>
<div>
<p class=".tabLabel" style="font-size: 2rem;" onclick="window.location='index.html'" title="Return to home menu ↩️" onmouseover="">Plan de cours <br /> Intervenant Lisaa</p>
</div>
<div class="tabs">
<input class="tabInput" name="tabs" type="radio" id="tab-1" checked="checked" />
<label class=tabLabel for="tab-1">GD1</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu GD1</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li>Unity terminology</li>
<li><span class="special">[Algo]</span> Data (variables, Enum, Scriptable Objects)</li>
<li><span class="special">[Algo]</span> cycle de vie d'une variable</li>
<li><span class="special">[Git]</span> fetch a repository</li>
<li>Assets import (textures, meshes)</li>
<li><span class="special">[Algo]</span> Conditions</li>
<li>Start / Awake</li>
<li>Update / FixedUpdate / DeltaTime</li>
<li>Input handling (legacy)</li>
<li>Colliders & Triggers</li>
<li>Enabling / Disabling components</li>
<li>Enabling / Disabling gameObjects</li>
<li>[x] Transform.LookAt</li>
<li>Cinemachine (virtual camera)</li>
<li>Raycast & CapsuleCast</li>
<li>[x]Raycast & layerMask</li>
<li>Character Controller (simpleMove)</li>
<li>Animator & Animation | Ref <a href="https://youtu.be/b3fQgXm3M8U"
class="nes-icon youtube is-small" title="Animator & Animation"></a></li>
<li>[x] Lerp</li>
<li>Build for windows</li>
<li>SceneManager</li>
<li>Prefabs</li>
<li>Tag</li>
<li>Character Controller (Move)</li>
<li><span class="special">[Algo]</span> Loops - For</li>
<li><span class="special">[Algo]</span> Loops - ForEach</li>
<li>[x] <span class="special">[Algo]</span> Loops - While</li>
<li>Instantiate</li>
<li><span class="special">[Algo]</span> Data Structure (List)</li>
<li><span class="special">[Algo]</span> Data Structure (Array)</li>
<li><span class="special">[Algo]</span> Data Structure (Dictionary)</li>
<li><span class="special">[Git]</span> push</li>
<li><span class="special">[Git]</span> branch/merge</li>
<li>Intro to UI (canvas, layout, text, button)</li>
<li><a href="https://learn.unity.com/project/visual-scripting-application-clive-the-cat-s-visual-crypting">Clive The Cat</a></li>
<li>Subgraph</li>
<li>Custom Event</li>
<li>List Interface (contains, add, remove)</li>
<li>[Exo] SoundManager</li>
<li>Don't destroy onload</li>
<li>[Exo] Starfield</li>
<li>Intro to Shader Graph</li>
</ul>
</div>
</div>
</div>
<input class="tabInput" name="tabs" type="radio" id="tab-2" />
<label class=tabLabel for="tab-2">GD2</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu GD2</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li>Unreal terminology => <a
href="https://docs.unrealengine.com/5.2/en-US/gameplay-framework-in-unreal-engine/">Gameplay
framework</a></li>
<li>Enhanced Input</li>
<li>Build with 'Project launcher'</li>
<li><span class="special">[Git]</span> flow merge</li>
<li>Levels & sublevels</li>
<li>Take recorder</li>
<li>[x]Sequencer</li>
<li>UMG - Layout</li>
<li>[Exo] UMG - Animation | Ref <a href="https://youtu.be/zUCO9faa-I8?si=WnT1HXrOEEfNpcNL"
class="nes-icon youtube is-small" title="UMG - Animation"></a></li>
<li>UMG - Binding & Data Event</li>
<li>Raycast</li>
<li>TimeLine</li>
<li>Physic constraints</li>
<br>
Sound
<li> SoundMixer</li>
<li> SoundClass</li>
<li> Sound Concurrency</li>
<li> Sound Attenuation</li>
<li> UI sound</li>
<li> Create/Spawn Sound/2D/Location</li>
<li> Attach sound</li>
<li> Audio components</li>
<li> Sound occulusion (attenuation settings)</li>
<li> Audio Volumes (sound class, apply ambiant volume)</li>
<li> [Exo] Sonorisation : Watermill</li>
<li> BaseSoundMixer & UI</li>
<li> Spline component & Sound Spline</li>
<li>Data Table - BallisticFX</li>
<br>
Animation blueprint
<li> Event graph</li>
<li> Anim graph</li>
<li> State machine</li>
<li> Transitions & priority order</li>
<li> Debug anim graph & slomo</li>
<li> Cache pose</li>
<li> UE4->UE5 retarget</li>
<li> Blendspace</li>
<li> Locomotion analysis</li>
<li> [x]Additive animation</li>
<li> Blend pose by bool</li>
<li> Animation Montage</li>
<li> Physic asset</li>
<br>
<li>Intro to Chaos Destruction | Ref <a href="https://youtu.be/7nF3OcKyWeQ" class="nes-icon youtube is-small" title="Intro to Chaos Destruction"></a></li>
<li>[x]Intro to Paper2D</li>
</ul>
</div>
</div>
</div>
<input class="tabInput" name="tabs" type="radio" id="tab-3" />
<label class=tabLabel for="tab-3">GD3</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu GD3</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li>Enhanced Input <a href="https://youtu.be/uU3qE6usbUI?si=Wjck1ma9wWtC2u_X"
class="nes-icon youtube is-small" title="Enhanced input"></a></li>
<li>Level streaming & sub level<a href="https://youtu.be/lRvfwrBtyUg?si=NGYF8xb9mow7o71C"
class="nes-icon youtube is-small" title="Level streaming"></a></li>
<li>Intro to World partition</li>
<li><span class="special">[Git]</span> flow merge + rebase</li>
<br>
Animation blueprint <a href="https://youtu.be/ULnQsBQ0H9g?si=t7gQ9-OCueoOQvT3"
class="nes-icon youtube is-small" title="Animation Blueprint"></a>
<li> Event graph</li>
<li> Anim graph</li>
<li> State machine</li>
<li> Transitions & priority order</li>
<li> Debug anim graph & slomo</li>
<li> Cache pose</li>
<li> UE4->UE5 retarget</li>
<li> Blendspace 1D et 2D</li>
<li> Locomotion analysis</li>
<li> Additive animation</li>
<li> Sockets (skeleton)</li>
<li> Animation montage - slots & anim notify</li>
<li> Blend per bone</li>
<li> Physical asset</li>
<li> <a href="data/exo-nov-a-big-door.pdf">[Exo] nov : A big door</a> <a
href="https://youtu.be/AwVnX0c7Kns?si=NV1VBakL1Ry5GVNr"
class="nes-icon youtube is-small" title="A big door"></a></li>
<li> Animation montage - Section</li>
<li> Animation montage - Root motion</li>
<li> Intro to Control Rig</li>
<br>
<li>Custom collisions (UCX_?*_##)</li>
<li>Sockets (SOCKET_?*_##)</li>
<!-- <li>[x]Localisation</li> -->
<li>GameUser settings</li>
<li>Hardware benchmark</li>
<li>Saving/Loading</li>
<li>Engine scalability settings</li>
<li>[x]Blueprint components</li>
<li>Editor Utilities aka "Blutilities"</li>
<li> Editor Action</li>
<li> Editor Asset</li>
<li> Editor Widget utilities</li>
<li><a href="data/Exo-GD3-02-MayTheLight.pdf" title="May The light">[Exo] Fev : May The light
!</a>
<li>Spline component</li>
<li> Editor</li>
<li> Runtime</li>
<li> Spline mesh component</li>
<li>Construct script</li>
<li>Intro to PCG</li>
<li>IA</li>
<li> IA Controller</li>
<li> Pawn sensing (distraction mechanic)</li>
<li> Behavior trees</li>
<li>Intro to C++</li>
<li>Intro to Multiplayer</li>
<li>[Exo] Mai : God Of GD <a href="https://youtu.be/vsFIyGO63-o" class="nes-icon youtube is-small" title="A big door"></a></li>
</ul>
</div>
</div>
</div>
<input class="tabInput" name="tabs" type="radio" id="tab-4" />
<label class=tabLabel for="tab-4">TA3</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu TA3</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li>Exemple de flow de production</li>
<li><span class="special">[Git]</span> flow merge</li>
<li><span class="special">[Git]</span> flow merge + rebase</li>
<li>Sequencer</li>
<li>Take Recorder</li>
<br>
Animation blueprint
<li> Event graph</li>
<li> Anim graph</li>
<li> State machine</li>
<li> Transitions & priority order</li>
<li> Debug anim graph & slomo</li>
<li> Cache pose</li>
<li> UE4->UE5 retarget</li>
<li> Blendspace</li>
<li> Locomotion analysis</li>
<li> Additive animation</li>
<li> Blend pose by bool</li>
<li> Layered Blend per bone</li>
<li> Skeleton Socket</li>
<li> Physical asset</li>
<li> Animation montage - Section</li>
<li> Animation montage - Root motion</li>
<li> Intro to Control Rig</li>
<li>Physic constraints actor/component</li>
<li>Custom collisions (UCX_?*_##)</li>
<li>Sockets (SOCKET_?*_##)</li>
<li><a href="data/exo-janv-TA3-01-MoveSet.pdf">[Exo] Jan : MoveSet</a> <a
href="https://www.youtube.com/watch?v=HswCxSUoWfo" class="nes-icon youtube is-small"
title="Exo - MoveSet"></a></li>
<br>
Tooling
<li> [x]Asset validator</li>
<li> Asset editor utility</li>
<li> Actor editor utility</li>
<li> [x]Construct script</li>
<li> Intro to PCG</li>
<li> Commands</li>
<li> ShowFlags</li>
<br>
Optimisation
<li> Textures (pow2, lod bias, srgb, alpha chanel, groups)</li>
<li> Static meshes (lod, collisions, merge actor, draw call)</li>
<li> Master material & material instance</li>
<li> Lighting (lightmap, lightmass, GPU lightmass, lightmap density)</li>
<li> Lumen</li>
<li> Nanite</li>
<li> [x]Landscape</li>
<li> [x]Foliage</li>
<li> [x]Niagara</li>
<br>
Profiling
<li> Size map</li>
<li> Reference viewer</li>
<li> Find actor using this asset</li>
<li> <a
href="https://docs.unrealengine.com/5.2/en-US/viewport-modes-in-unreal-engine/">Optimisation
view mode</a></li>
<li> VSync & editorVSync</li>
<li> [x]Tools > audit statistics</li>
<br>
Config
<li> DefaultEngine.ini</li>
<li> [x][engine]BaseDeviceProfiles.ini</li>
<li> [x][engine]BaseScalability.ini</li>
<li> <a
href="https://docs.unrealengine.com/5.2/en-US/forward-shading-renderer-in-unreal-engine/">Forward
vs Deferred rendering</a></li>
</ul>
</div>
</div>
</div>
<input class="tabInput" name="tabs" type="radio" id="tab-5" />
<label class=tabLabel for="tab-5">Module GP2</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu Module GP</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li>Intro to <a
href="https://dev.epicgames.com/community/learning/tutorials/pPWY/unreal-engine-intuitive-material-building-with-the-ui-material-lab-part-2"
target="_self">Material UI</a> </li>
<li>Debug (Breakpoint, BP debugger & Visual Logger)</li>
<li><span class="special">[Algo]</span> Singleton pattern</li>
<li><span class="special">[Algo]</span> Observer pattern</li>
<li><span class="special">[Algo]</span> Command pattern</li>
<li>Interface</li>
<li>Construct Script, Spline & spline mesh</li>
<li>Gameplay Tags</li>
<li>Intro to C++</li>
<li>Intro to Multiplayer</li>
<li>[x]PCG (module)</li>
<li>[x]<span class="special">[Algo]</span> Pooling (module)</li>
<li>[x]Crystal Sound</li>
</ul>
</div>
</div>
</div>
<input class="tabInput" name="tabs" type="radio" id="tab-6" />
<label class=tabLabel for="tab-6">Module GP3</label>
<div class="tabPanel" style="width: 100%;">
<div class="nes-container with-title">
<p class="title">Contenu Module GP</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li><span class="special">[Algo]</span> Singleton pattern</li>
<li><span class="special">[Algo]</span> Observer pattern</li>
<li><span class="special">[Algo]</span> Command pattern</li>
<li><span class="special">[Algo]</span> Object pooling</li>
<li>HTTP Request & JSON parsing</li>
<li>PCG - Seeded random</li>
<li>PCG - Construct script</li>
<li>PCG - Instantiated static mesh</li>
<li>PCG - Level generation (WFC)</li>
<li>PrimaryDataAssets & DataAsset</li>
<li>Intro to <a
href="https://dev.epicgames.com/community/learning/tutorials/pPWY/unreal-engine-intuitive-material-building-with-the-ui-material-lab-part-2"
target="_self">Material UI</a> </li>
<li>Debug (Breakpoint,BP debugger & Visual Logger)</li>
</ul>
</div>
</div>
</div>
</div>
<div class="nes-container with-title" style="background: rgba(255, 255, 255, .5);">
<p class=" title">Ressources Unity</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li><a href="https://unity.com/how-to/naming-and-code-style-tips-c-scripting-unity" target="_self"
title="Unity C# naming convention">Unity C# naming convention</a></li>
<li><a href="https://docs.unity3d.com/Manual/ExecutionOrder.html">Documentation : Execution
Order</a></li>
<li><a href="https://learn.unity.com/" title="Unity Learn">Unity Learn</a></li>
<li><a href="https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA">Mix & Jam</a> <a
href="https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA"
class="nes-icon youtube is-small" title="Mix & Jam"></a></li>
<li><a href="https://learn.unity.com/project/visual-scripting-application-clive-the-cat-s-visual-crypting">Clive the cat</a></li>
</ul>
</div>
</div>
<div class="nes-container with-title" style="background: rgba(255, 255, 255, .5);">
<p class=" title">Ressources Unreal</p>
<div class="lists" style="text-align: left">
<ul class="nes-list is-disc">
<li><a href="https://github.com/Allar/ue5-style-guide#1-asset-naming-conventions" target="_self">UE5
BP naming convention</a></li>
<li><a href="https://github.com/Allar/ue5-style-guide#2e1-example-project-content-structure"
target="_self">UE5 Example project structure</a></li>
<li><a href="https://docs.unrealengine.com/5.2/en-US/fbx-static-mesh-pipeline-in-unreal-engine/">FBX
Static Mesh Pipeline</a></li>
<li><a href="https://dev.epicgames.com/community/unreal-engine/learning?industries=games&types=tutorial,talks_and_demos,livestream&categories=programming-and-scripting&is_beginner=true&applications=5_unreal_engine"
target="_self">Dev.epicgames.com</a></li>
<li><a href="https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-content-generation-framework-node-reference-in-unreal-engine">PGC Node Reference</a></li>
<li><a href="https://www.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ">Unreal Engine</a> <a
href="https://www.youtube.com/channel/UCBobmJyzsJ6Ll7UbfhI4iwQ"
class="nes-icon youtube is-small" title="Unreal Engine"></a></li>
<li><a href="https://www.youtube.com/@RyanLaley">Ryan Laley</a> <a
href="https://www.youtube.com/@RyanLaley" class="nes-icon youtube is-small"
title="Ryan Laley"></a></li>
<li><a href="https://www.tomlooman.com/unreal-engine-gameplay-framework/">Gameplay framework C++</a></li>
<li><a href="https://cedric-neukirchen.net/docs/category/multiplayer-network-compendium/">Multiplayer compendium</a></li>
</ul>
</div>
</div>
<!--
<div class="nes-container with-title" style="background: rgba(255, 255, 255, .5);">
<p class="title">Rendus semestre 2</p>
<section class="message-list">
<section class="message -right" style="text-align: right; margin-right: 10%; opacity: .33;">
<div class="nes-balloon from-right">
GD1, <a href="ressources/OneButtonGame.pdf">One Button Game</a> - 28/03/2024.
</div>
</section>
<section class="message -left" style="text-align: left;margin-left: 10%; opacity: .33;">
<div class="nes-balloon from-left nes-pointer">
GD2, <a href="ressources/Brief-FixDatGame.pdf">Fix dat game :D </a>- 14/03/2024.
</div>
</section>
</section>
</div>
<div class="nes-container with-title" style="background: rgba(255, 255, 255, .5);">
<p class="title">Rendus semestre 1</p>
<section class="message-list">
<section class="message -left" style="text-align: left;margin-left: 10%; opacity: .33;">
<div class="nes-balloon from-left nes-pointer">
TA3 <a href="ressources/couloir-format-de-rendu.zip">Couloir 10H</a> - 27/10/2023.
</div>
</section>
<section class="message -right" style="text-align: right; margin-right: 10%; opacity: .33;">
<div class="nes-balloon from-right">
GD1 <a href="ressources/Resident-Evil.pdf">Resident Evil Like</a> - 22/12/2023.
</div>
</section>
<section class="message -left" style="text-align: left;margin-left: 10%; opacity: .33;">
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GD2 <a href="ressources/Overwatch Arena.pdf">Overwatch Arena</a> - 22/12/2023.
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GD3 <a href="ressources/SeaOfLove.zip">Sea of love</a> - 22/12/2023.
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