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Is your feature request related to a problem? Please describe.
My workflow for dialogue tends to involve a lot of little edits as I play through in context. Rather than exiting playmode for those changes a dialogue system should respond to asset reimports like the rest of Unity.
Describe the solution you'd like
The Dialogue Runner should automatically respond to reimports of loaded programs and reload them / force dialogue to restart at the current node (current line would be better but I don't have a good solution in mind for that)
Describe alternatives you've considered
None! This seems like a pretty obviously useful feature.
Additional context
Going to post my addition of a AssetPostProcessor and DialogueRunner function to make this happen for my project
This is a cool idea! Yeah, the simplest place to restart from would be the current node; current _line_ would be a lot trickier, because 1. by the time it’s compiled, yarn script has no understanding of lines, and 2. even if it did, we’d need to handle the case where new lines have been added before the current point.
Given that you’ve already implemented a feature like this, I’d be very interested in reviewing a pull request for it, if you’d like to submit one!
On 4 Mar 2021, at 7:06 am, Chris Wade ***@***.***> wrote:
Is your feature request related to a problem? Please describe.
My workflow for dialogue tends to involve a lot of little edits as I play through in context. Rather than exiting playmode for those changes a dialogue system should respond to asset reimports like the rest of Unity.
Describe the solution you'd like
The Dialogue Runner should automatically respond to reimports of loaded programs and reload them / force dialogue to restart at the current node (current line would be better but I don't have a good solution in mind for that)
Describe alternatives you've considered
None! This seems like a pretty obviously useful feature.
Additional context
Going to post my addition of a AssetPostProcessor and DialogueRunner function to make this happen for my project
AssetPostProcessor
https://imgur.com/gLrM3HG
DialogueRunner.ForceReloadScripts
https://imgur.com/a/iaJtVu2
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Is your feature request related to a problem? Please describe.
My workflow for dialogue tends to involve a lot of little edits as I play through in context. Rather than exiting playmode for those changes a dialogue system should respond to asset reimports like the rest of Unity.
Describe the solution you'd like
The Dialogue Runner should automatically respond to reimports of loaded programs and reload them / force dialogue to restart at the current node (current line would be better but I don't have a good solution in mind for that)
Describe alternatives you've considered
None! This seems like a pretty obviously useful feature.
Additional context
Going to post my addition of a AssetPostProcessor and DialogueRunner function to make this happen for my project
AssetPostProcessor
https://imgur.com/gLrM3HG
DialogueRunner.ForceReloadScripts
https://imgur.com/a/iaJtVu2
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