diff --git a/CHANGELOG.md b/CHANGELOG.md index b581f638..49d17111 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,7 +13,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - these methods `SaveStateToPersistentStorage` and `LoadStateFromPersistentStorage` are intended to replace the older `PlayerPref` based system for basic saves - for more complex games we are still assuming you will need to craft your own bespoke save system. - A new sample (User Input and Yarn) showing how you can use blocking commands and TMP Input fields to get input into Yarn variables. -- A new method (`ClearLoadedAssets`) to unload all cached assets from the `UnityLocalizedLineProvider` +- A new method (`ClearLoadedAssets`) to unload all cached assets from the `UnityLocalisedLineProvider` - this is a dangerous method, use wisely. - Projects can now provide a list of line IDs within a node using `GetLineIDsForNodes` - this is intended to be used to precache multiple nodes worth of assets but might also be useful for debugging during development. @@ -32,8 +32,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Please use `SaveStateToPersistentStorage` and `LoadStateFromPersistentStorage` instead. - Dialogue Runner will now better wait for line providers to be ready before requesting lines - This does have the potential issue of long load times for some larger nodes, in those cases we suggest you preload more lines using `GetLineIDsForNodes` on `YarnProject` -- `UnityLocalizedLineProvider` can now have it's default setting of removing unused assets disabled, this is useful when caching multiple nodes worth of assets - +- `UnityLocalisedLineProvider` can now have it's default setting of removing unused assets disabled, this is useful when caching multiple nodes worth of assets ### Removed