-
Notifications
You must be signed in to change notification settings - Fork 17
/
Copy pathCMakeLists.txt
178 lines (156 loc) · 7.03 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
#/****************************************************************************
# Copyright (c) 2013-2014 cocos2d-x.org
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 3.16)
set(APP_NAME LuaSTG-x)
project(${APP_NAME})
option(LSTGX_NO_LIVE2D "No live2d module" OFF)
option(LSTGX_NO_VIDEO "No video module" OFF)
option(LSTGX_NO_YUESCRIPT "No Yuescript module" ON)
option(LSTGX_USE_ANGLE "Use angle on windows" OFF)
option(LSTGX_USE_GFX "Use GFX beckend" ON)
message("LSTGX_NO_LIVE2D: ${LSTGX_NO_LIVE2D}")
message("LSTGX_NO_VIDEO: ${LSTGX_NO_VIDEO}")
message("LSTGX_NO_YUESCRIPT: ${LSTGX_NO_YUESCRIPT}")
message("LSTGX_USE_ANGLE: ${LSTGX_USE_ANGLE}")
message("LSTGX_USE_GFX: ${LSTGX_USE_GFX}")
set(CC_USE_ANGLE LSTGX_USE_ANGLE)
set(CC_USE_GFX LSTGX_USE_GFX)
set(USE_JOB_SYSTEM_TASKFLOW ON)
set(USE_JOB_SYSTEM_TBB OFF)
if(XCODE)
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 13.0)
endif()
endif()
set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src)
set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/cocos2d-x)
set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
include(CocosBuildSet)
set(BUILD_LUA_LIBS ON)
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
# script and source files info, not need to compile
set(res_res_folders
"${CMAKE_CURRENT_SOURCE_DIR}/res"
)
set(res_src_folders
"${CMAKE_CURRENT_SOURCE_DIR}/src"
)
if(APPLE OR VS)
cocos_mark_multi_resources(res_res RES_TO "Resources/res" FOLDERS ${res_res_folders})
cocos_mark_multi_resources(res_src RES_TO "Resources/src" FOLDERS ${res_src_folders})
set(cc_common_res ${res_res} ${res_src} ${res_script})
endif()
# sources
include(CMakeSources.cmake)
if(ANDROID)
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
set(APP_NAME cocos2dlua)
endif()
set(APP_SRC ${GAME_HEADER} ${GAME_SOURCE})
# mark app complie info and libs info
if(NOT ANDROID)
add_executable(${APP_NAME} ${APP_SRC})
else()
add_library(${APP_NAME} SHARED ${APP_SRC})
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/platform/android ${ENGINE_BINARY_PATH}/cocos/platform)
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
add_subdirectory(${COCOS2DX_ROOT_PATH}/extensions/scripting/lua-bindings/proj.android ${ENGINE_BINARY_PATH}/cocos/lua-android)
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive)
config_android_shared_libs("org.lstgx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src/proj.android/app/src")
endif()
target_link_libraries(${APP_NAME} luacocos2d)
target_include_directories(${APP_NAME} PRIVATE ${GAME_INCLUDE})
# mark app resources, resource will be copy auto after mark
setup_cocos_app_config(${APP_NAME})
if(CC_USE_GFX)
target_compile_definitions(${APP_NAME} PUBLIC CC_USE_GFX)
endif()
if(CC_EXTENSION_LIBS)
target_link_libraries(${APP_NAME} ${CC_EXTENSION_LIBS})
endif()
include(CMakeModules.cmake)
if(APPLE)
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
if(MACOSX)
set_target_properties(${APP_NAME} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Info.plist"
)
set_target_properties(${APP_NAME} PROPERTIES
LINK_FLAGS "-pagezero_size 10000 -image_base 100000000"
)
elseif(IOS)
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/Info.plist")
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "")
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer")
endif()
elseif(WINDOWS)
cocos_copy_target_dll(${APP_NAME})
if(MSVC)
target_compile_options(${APP_NAME} PUBLIC /Z7)
target_compile_options(${APP_NAME} PUBLIC /wd4244) # disable warning 4244
set_property(TARGET ${APP_NAME} APPEND_STRING PROPERTY LINK_FLAGS " /SAFESEH:NO")
endif()
if(WIN64)
set(PVR_ROOT ${COCOS2DX_ROOT_PATH}/external/PVRVFrame/prebuilt/win64)
else()
set(PVR_ROOT ${COCOS2DX_ROOT_PATH}/external/PVRVFrame/prebuilt/win32)
endif()
function(copy_custom_file target file)
get_filename_component(file_name ${file} NAME)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${file} "$<TARGET_FILE_DIR:${APP_NAME}>/${file_name}"
)
endfunction()
copy_custom_file(${APP_NAME} ${PVR_ROOT}/libEGL.dll)
copy_custom_file(${APP_NAME} ${PVR_ROOT}/libGLES_CM.dll)
copy_custom_file(${APP_NAME} ${PVR_ROOT}/libGLESv2.dll)
elseif(LINUX)
# android does not require copy now
set(depend_libs)
set(all_depend_libs)
search_depend_libs_recursive(${APP_NAME} depend_libs)
set(depend_dest ${CMAKE_BINARY_DIR}/bin/${APP_NAME})
foreach(depend_lib ${depend_libs})
if(TARGET ${depend_lib})
get_target_property(target_type ${depend_lib} TYPE)
if(${target_type} STREQUAL "SHARED_LIBRARY")
get_target_property(tmp_loc ${depend_lib} IMPORTED_LOCATION)
if(tmp_loc)
list(APPEND all_depend_libs ${tmp_loc})
endif()
endif()
endif()
endforeach()
if(all_depend_libs)
list(REMOVE_DUPLICATES all_depend_libs)
endif()
foreach(dll_file ${all_depend_libs})
file(COPY ${dll_file} DESTINATION ${depend_dest} FOLLOW_SYMLINK_CHAIN)
endforeach()
endif()
# copy resource on linux or WINDOWS
if(LINUX OR WINDOWS)
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
#cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR}/res FOLDERS ${res_res_folders})
#cocos_copy_lua_scripts(${APP_NAME} ${res_src_folders} ${APP_RES_DIR}/src)
endif()