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So without ordering atlases generated randomly and then switching between atlases cause many unwanted drawcalls.
Is it possible to generate atlases by display list order? So if one atlas is not enough for one set generator puts only topmost objects to the next.
The text was updated successfully, but these errors were encountered:
This is not so easy to implement, because we can't know for sure what art will fit where...
We can try to do groups that must (If can) be on the same texture atlas, these groups will be all the same Display-Tree children.
Putting that into your example: 1,2,3 will be on the same group/atlas (If they fit)
So without ordering atlases generated randomly and then switching between atlases cause many unwanted drawcalls.
Is it possible to generate atlases by display list order? So if one atlas is not enough for one set generator puts only topmost objects to the next.
The text was updated successfully, but these errors were encountered: