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Everything is fps dependent meaning when the fps is low the physics is slowed down but when the fps is high like 60 or more the physics is sped up a lot. What should happen is when the fps is lowered the physics get sped up but when the fps increases the physics should slow down. This is very apparent in elementGame.js as when on new 3ds I get arrround 20 pigeons but on old I barely get 10.
The text was updated successfully, but these errors were encountered:
What should happen is when the fps is lowered the physics get sped up but when the fps increases the physics should slow down
Yes, that's what happens (or what should). All dynamic games are specifically designed to work in the speed no matter the FPS by taking time from the previous frame then calculating the offset (delta) then multiplying all the speed values.
Example:
Everything is fps dependent meaning when the fps is low the physics is slowed down but when the fps is high like 60 or more the physics is sped up a lot. What should happen is when the fps is lowered the physics get sped up but when the fps increases the physics should slow down. This is very apparent in elementGame.js as when on new 3ds I get arrround 20 pigeons but on old I barely get 10.
The text was updated successfully, but these errors were encountered: