You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to create a challenge link that is already accepted by one side. Same as when I click on "Play with a friend" on the Lishogi front page.
I thought I could do this by first creating an open-ended challenge, then immediately accept it with an OAuth2 token.
Unfortunately, this fails with a "Not found" error. I guess this endpoint only works for challenges that are explicitly targeted to the logged-in player.
Either the accept endpoint should work for open-ended challenges as well, or a new endpoint should be made to create a half-open challenge.
The text was updated successfully, but these errors were encountered:
I know the PyChess community does the reverse (when a game seek is created, send a Discord webhook notification so players can discover that someone is seeking a game).
The API allows us to create either a completely open-ended challenge, where the link needs to be followed by two players to start the game, or a completely defined challenge, where both players are known ahead of time.
I want to create a challenge link that is already accepted by one side. Same as when I click on "Play with a friend" on the Lishogi front page.
I thought I could do this by first creating an open-ended challenge, then immediately accept it with an OAuth2 token.
Unfortunately, this fails with a "Not found" error. I guess this endpoint only works for challenges that are explicitly targeted to the logged-in player.
Either the accept endpoint should work for open-ended challenges as well, or a new endpoint should be made to create a half-open challenge.
The text was updated successfully, but these errors were encountered: