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I'm undergoing this bug of crash. I wonder if there is any solution.
For more information, I could tell that the bug is always being invoked in every case that I use a Teleport Component. In another word, if I don't use the specific component, I'd exit the play mode normally.
With lots of trials, I've deepened the understanding of the problem and targeted the probable cause of the crash.
I've also tested the project on computers of my friend's. To my astonishment, this kind of crash never occurs on his Unity Editor. What confuses us is that the environments are mostly the same, but the bug only catches me.
Hope there's some superiors to solve the problem.
The crash log can be viewed as:
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at System.Object:wrapper_native_00007FF99EF6FF80 <0x0012c>
at Valve.VR.CVRChaperone:GetPlayAreaSize <0x000f4>
at <Start>d__21:MoveNext <0x002a2>
at UnityEngine.SetupCoroutine:InvokeMoveNext <0x001b0>
at <Module>:runtime_invoke_void_object_intptr <0x0019f>
=================================================================
Received signal SIGSEGV
Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>
I'm undergoing this bug of crash. I wonder if there is any solution.
For more information, I could tell that the bug is always being invoked in every case that I use a Teleport Component. In another word, if I don't use the specific component, I'd exit the play mode normally.
With lots of trials, I've deepened the understanding of the problem and targeted the probable cause of the crash.
I've also tested the project on computers of my friend's. To my astonishment, this kind of crash never occurs on his Unity Editor. What confuses us is that the environments are mostly the same, but the bug only catches me.
Hope there's some superiors to solve the problem.
The crash log can be viewed as:
Originally posted by @Kiramei in #1100 (comment)
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