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If the mod is using onlyClientDraw = 1, then sound playback origin will "freeze" in the last place where onlyClientDraw was 0.
Probably it is related to the fast exit in the engine rendering code, where check for onlyClientDraw elliminates not only the rendering, but sound setup too.
Setting onlyClientDraw to 0 will catch up new player origin, but will freeze again if onlyClientDraw becomes 1.
The text was updated successfully, but these errors were encountered:
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[Engine] onlyClientDraw freezes sound listener position
[GoldSrc] onlyClientDraw freezes sound listener position
Sep 14, 2024
Apparently viewmodel animations are broken too, seems that they are not transferred from engine to the view entity.
Since engine doesn't render a viewmodel, it just skips the animation setup, which is incorrect, since custom renderer needs them.
Reproducable with r_norefresh = 1, or r_drawentities = 0, or r_drawviewmodel = 0, or onlyClientDraw = 1
If the mod is using onlyClientDraw = 1, then sound playback origin will "freeze" in the last place where onlyClientDraw was 0.
Probably it is related to the fast exit in the engine rendering code, where check for onlyClientDraw elliminates not only the rendering, but sound setup too.
Setting onlyClientDraw to 0 will catch up new player origin, but will freeze again if onlyClientDraw becomes 1.
The text was updated successfully, but these errors were encountered: