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[CS 1.6] Lags when running at lower fps settings. #3821

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z3r0gr4v17y opened this issue Sep 6, 2024 · 4 comments
Open

[CS 1.6] Lags when running at lower fps settings. #3821

z3r0gr4v17y opened this issue Sep 6, 2024 · 4 comments

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@z3r0gr4v17y
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z3r0gr4v17y commented Sep 6, 2024

Hi there!

I’ve got a pretty solid notebook with an NVIDIA 4080 and an Intel i9 13980HX. I’m getting a stable 1,000 fps at 1.6 without any lags, but I start experiencing lag when I set the fps lower than 200. For instance, if I set fps_max to 100, my 240Hz monitor feels like it’s only running at 30-40Hz.

Does anyone have any suggestions on how to fix this? I know this game is 20 years old, but not everyone with a high-end PC faces this issue. Any help would be greatly appreciated!

@z3r0gr4v17y
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i tried ansio 0, vsync 0, setting hz to 60, 100 nothing helps (p.s. when i set frequency to 60 or 100 i get x2 more lags). I played with rate settigs, i change "rate to 25000, place of 100k", nothing helps. What can i try more? any help, information is like a gold for me.

@0Ky
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0Ky commented Sep 7, 2024

I don't believe this has anything to do with Half-Life. It's more about how your monitor handles frame delivery, you could try enabling G-Sync or FreeSync, which synchronize the monitor's refresh rate with the GPU's frame rate. Micro stuttering and frame pacing issues would often happen when a game's FPS is significantly lower than the monitor's refresh rate.

@shawns-valve
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Does toggling the "Lower Input Latency" option make any difference to the perceived lag?

@z3r0gr4v17y
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Does toggling the "Lower Input Latency" option make any difference to the perceived lag?

Right now i disabled(off) this option from nvidia control panel, but problem exists. If i enable again problem exist again :/

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